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Sergio Rosa

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Mar 08, 2018

nemirc

3 Point Light from iClone Reallusion

Apr 28, 2016 at 12:16 pm by nemirc

One of the tenants in Cinematography is the 3-point lighting setup, which covers even distribution of lighting among subjects. This is done by avoiding deep shadows while allo.... Read More

Game development tips: Animating characters with Mixamo

Apr 20, 2016 at 10:52 am by nemirc

I recently wrote an article about Adobe Fuse CC (formerly known as Mixamo Fuse), a software you can use to create human characters for your projects. This time, I am going to.... Read More

Human characters with Adobe Fuse

Apr 11, 2016 at 02:38 pm by nemirc

Adobe Fuse CC is the newest addition to the Adobe Creative Cloud suite. If Fuse sounds familiar, you know Adobe acquired Mixamo last year, and now Fuse and the entire Mixamo s.... Read More

Make a Simple Animation in Open Toonz

Apr 01, 2016 at 11:48 pm by nemirc

Open Toonz has recently been released to a very excited 2D animation community. Based on the Toonz appliction (used by Ghibli Studios in Japan), it is only just started to be.... Read More

Salvadoran indie developer goes to GDC: Wrap Up

Mar 24, 2016 at 10:36 pm by nemirc

This is my wrap-up post about attending the Game Developers Conference last week (March 14-18) in San Francisco. It took me a few days to finish it, but not without good reaso.... Read More

Salvadoran indie developer goes to GDC: Part 3

Mar 18, 2016 at 08:40 pm by nemirc

[The Game Developers Conference is a one-week event aimed to game developers of different sizes and platforms, which means that, unlike SIGGRAPH, it's more focused just on.... Read More

Salvadoran indie developer goes to GDC: Part 2

Mar 16, 2016 at 10:00 pm by nemirc

[The Game Developers Conference is a one-week event aimed to game developers of different sizes and platforms, which means that, unlike SIGGRAPH, it's more focused just on des.... Read More

Salvadoran indie developer goes to GDC: Part 1

Mar 16, 2016 at 10:10 am by nemirc

It's been a long time since I attended a conference related to computer graphics. My last event was SIGGRAPH 2010. This year, I got the chance to attend GDC, the Game Develope.... Read More

Review: Spine, a 2D Animation Program

Mar 04, 2016 at 11:16 pm by nemirc

For the last month, I've been trying out Spine, a 2d animation software for Windows, Mac and Linux, developed by Esoteric Software. Spine is mostly targeted to people doing 2.... Read More

Interactive storytelling using Twine

Mar 04, 2016 at 04:17 pm by nemirc

These days it's pretty common to see games with branching storylines, so different tools have been developed to design such games. Of course, you can use standard flowchart de.... Read More

Game development tips: human 3d characters with Poser Pro

Feb 17, 2016 at 11:13 am by nemirc

A couple of months ago, I wrote about using human characters from Daz Studio in your games. At that moment, I had not tried Poser Pro for game development, so I couldn't compa.... Read More

Game Development Tools: Autodesk Stingray

Feb 08, 2016 at 02:52 pm by nemirc

Last year, Autodesk released their game development engine Stingray. According to Autodesk, Stingray is being aimed at "indie pros," people who have experience making games bu.... Read More

Game Development Tools: Unreal Engine 4

Dec 10, 2015 at 11:16 pm by nemirc

Game Development Tools: Unreal Engine 4 Unreal Engine 4 is the latest game development software developed by Epic Games, creators of Unreal Tournament, Gears of War and Infin.... Read More

Review: Autodesk's MotionBuilder 2016

Nov 21, 2015 at 12:12 am by nemirc

Very recently, Autodesk released the latest version of MotionBuilder (2016). MotionBuilder can be acquired as a stand-alone application or as part of the Entertainment Creatio.... Read More

Review: Autodesk's Mudbox 2016

Oct 29, 2015 at 09:47 pm by nemirc

Very recently, Autodesk released the latest version of Mudbox, a 3D sculpting, and painting application. With Mudbox, you can affect the geometry of your model (sculpting), an.... Read More

Game Development Tips: Fast Level Design

Oct 29, 2015 at 11:33 am by nemirc

When working on level design, it is a good idea to keep things simple and make sure you can test the levels quickly. I've seen people making the mistake of "constructing" the.... Read More

#DigitalRomance : Love at first site

Oct 23, 2015 at 07:10 pm by nemirc

If you've met your significant other, husband or wife on a gaming site, I'd love to hear all the details. I'm a sucker for romance, so listening to your stories, warms my hear.... Read More

Game Development Tips: Easy Human 3d Characters

Sep 24, 2015 at 10:51 am by nemirc

I think most know by now that I've been into game development for a few years. Being a game developer in Latin America means you need to be very creative when it comes to over.... Read More

Featured Images Mobile Page

Sep 09, 2015 at 07:39 pm by nemirc

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Review: OneRender, Rendering in the Cloud

Sep 09, 2015 at 03:28 pm by nemirc

I recently got an invitation to try out OneRender, a cloud-based photorealistic rendering solution. OneRender is a web app that allows you to upload your scene or model, confi.... Read More