Game Development Tools: SabreCSG

Jun 23, 2016 at 02:48 pm by nemirc

Running my own tiny game development company means many things. One of them is having to find ways to work faster, and find tools that let you do that. Some time ago I wrote a.... Read More

iClone VR 360 Tutorial

Jun 09, 2016 at 08:27 pm by nemirc

Reallusion iClone VR 360 video content creation pipeline is a fast and intuitive way to create and animate VR experiences. Create a project with iClone - Environments, Light.... Read More

Rendering Professional 3D Characters in Minutes

Jun 06, 2016 at 09:28 am by nemirc

Creating a professional 3D character can often take time and effort. But, not when you are working with iClone 6 PRO, as you can easily first model and create your avatars wit.... Read More

Game development tips: improve level loading in Unity

May 18, 2016 at 12:46 pm by nemirc

Say you've been working on a level for your game for a long time. You added all of your models, textures, sounds, lights, scripted elements, and all. But then, when you begin.... Read More

THIS THURSDAY ONLY: SAVE 30% WITH MAXON'S BIRTHDAY FLASH SALE!

May 11, 2016 at 08:37 pm by nemirc

THIS THURSDAY ONLY: SAVE 30% WITH MAXON'S BIRTHDAY FLASH SALE! We're celebrating 30 years of MAXON and you can save 30% on all software licenses. On Thursday, May 12, 2016, MA.... Read More

Substance Painter 2: Review

May 05, 2016 at 11:16 pm by nemirc

Allegorithmic just released Substance Painter 2. In case you don't know, Substance Painter is a 3d painting and material creation tool. If you've used applications like Mud.... Read More

Compositing Real Actors into a 3D Virtual Set

May 04, 2016 at 09:04 am by nemirc

Compositing real video footage with a 3D environment has always been a challenge due to proper tracking, overlaying, camera projection, lighting and shadowing, but with iClone.... Read More

3 Point Light from iClone Reallusion

Apr 28, 2016 at 12:16 pm by nemirc

One of the tenants in Cinematography is the 3-point lighting setup, which covers even distribution of lighting among subjects. This is done by avoiding deep shadows while allo.... Read More

Game development tips: Animating characters with Mixamo

Apr 20, 2016 at 10:52 am by nemirc

I recently wrote an article about Adobe Fuse CC (formerly known as Mixamo Fuse), a software you can use to create human characters for your projects. This time, I am going to.... Read More

Human characters with Adobe Fuse

Apr 11, 2016 at 02:38 pm by nemirc

Adobe Fuse CC is the newest addition to the Adobe Creative Cloud suite. If Fuse sounds familiar, you know Adobe acquired Mixamo last year, and now Fuse and the entire Mixamo s.... Read More

Make a Simple Animation in Open Toonz

Apr 01, 2016 at 11:48 pm by nemirc

Open Toonz has recently been released to a very excited 2D animation community. Based on the Toonz appliction (used by Ghibli Studios in Japan), it is only just started to be.... Read More

Salvadoran indie developer goes to GDC: Wrap Up

Mar 24, 2016 at 10:36 pm by nemirc

This is my wrap-up post about attending the Game Developers Conference last week (March 14-18) in San Francisco. It took me a few days to finish it, but not without good reaso.... Read More

Salvadoran indie developer goes to GDC: Part 3

Mar 18, 2016 at 08:40 pm by nemirc

[The Game Developers Conference is a one-week event aimed to game developers of different sizes and platforms, which means that, unlike SIGGRAPH, it's more focused just on.... Read More

Salvadoran indie developer goes to GDC: Part 2

Mar 16, 2016 at 10:00 pm by nemirc

[The Game Developers Conference is a one-week event aimed to game developers of different sizes and platforms, which means that, unlike SIGGRAPH, it's more focused just on des.... Read More

Salvadoran indie developer goes to GDC: Part 1

Mar 16, 2016 at 10:10 am by nemirc

It's been a long time since I attended a conference related to computer graphics. My last event was SIGGRAPH 2010. This year, I got the chance to attend GDC, the Game Develope.... Read More
Nvidia Store

Review: Spine, a 2D Animation Program

Mar 04, 2016 at 11:16 pm by nemirc

For the last month, I've been trying out Spine, a 2d animation software for Windows, Mac and Linux, developed by Esoteric Software. Spine is mostly targeted to people doing 2.... Read More

Interactive storytelling using Twine

Mar 04, 2016 at 04:17 pm by nemirc

These days it's pretty common to see games with branching storylines, so different tools have been developed to design such games. Of course, you can use standard flowchart de.... Read More

Game development tips: human 3d characters with Poser Pro

Feb 17, 2016 at 11:13 am by nemirc

A couple of months ago, I wrote about using human characters from Daz Studio in your games. At that moment, I had not tried Poser Pro for game development, so I couldn't compa.... Read More

Game Development Tools: Autodesk Stingray

Feb 08, 2016 at 02:52 pm by nemirc

Last year, Autodesk released their game development engine Stingray. According to Autodesk, Stingray is being aimed at "indie pros," people who have experience making games bu.... Read More

Game Development Tools: Unreal Engine 4

Dec 10, 2015 at 11:16 pm by nemirc

Game Development Tools: Unreal Engine 4 Unreal Engine 4 is the latest game development software developed by Epic Games, creators of Unreal Tournament, Gears of War and Infin.... Read More

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