Autodesk Maya 2020

Review: Autodesk Maya 2020

Apr 07, 2020 at 02:00 pm by nemirc

Recently, Autodesk released Maya 2020, and, a couple of weeks ago, the update 2020.1. This time we will take a look at what's new in Maya 2020 and the latest update. As you k.... Read More

'Stay home, skill up' with Pluralsight courses free during April

Apr 07, 2020 at 10:00 am by nemirc

This is a very sad and stressing time in our world, with this pandemic spreading across the globe and infecting thousands and thousands of people, and that has forced people t.... Read More

Video Game Review: Final Fantasy VII Remake DEMO

Mar 31, 2020 at 10:00 am by nemirc

Early in March, Square Enix released the demo of the long-anticipated Final Fantasy VII Remake. The game looks pretty amazing, so I went ahead and downloaded the demo on my Pl.... Read More

Unity user explores Unreal Engine 4: Part 6

Mar 25, 2020 at 11:47 am by nemirc

Another UE4 feature Epic Games promotes a lot is the use of Blueprints. Blueprints is a visual scripting language for UE4. Here's the thing, if you have used UDK (or still us.... Read More

Unity user explores Unreal Engine 4: Part 5

Mar 20, 2020 at 10:00 am by nemirc

Today I take a look at landscapes and foliage. In UDK, we used landscape to create the entire island of Enola, and it took a while but the tools made it easy (for the most par.... Read More

Creating hair in Maya and Unreal Engine 4: part 4

Mar 17, 2020 at 02:00 pm by nemirc

On the previous part, I had pretty much finished the hair and sent it into Unreal for testing. However, there’s a small problem. At first, I liked the idea of a “b.... Read More

Epic Games acquires Cubic Motion

Mar 17, 2020 at 10:00 am by nemirc

On Thursday, Epic Games announced they had acquired Cubic Motion, a company that specializes in automated performance-driven facial animation technology for film, videogames,.... Read More
GDC is going virtual on its Twitch channel For 2020

GDC is going virtual... For 2020

Mar 16, 2020 at 10:57 am by nemirc

If you are into game development, you know that videogame events have been rescheduled or canceled due to the coronavirus. That is also the case of this year's Game Developers.... Read More

Creating hair in Maya and Unreal Engine 4: part 3

Mar 13, 2020 at 10:00 am by nemirc

Last time I finished and imported the hair into UE4. However, it looked a little bit like a hair cap (I mean, like a solid object with a texture). The problem is that all the.... Read More

Creating hair in Maya and Unreal Engine 4: part 2

Mar 11, 2020 at 02:00 pm by nemirc

In the previous part of this tutorial, I showed you how I create hair using curves. Now we are ready to send the hair to UE4. However, before I do that, I just want to show yo.... Read More

Creating hair in Maya and Unreal Engine 4: part 1

Mar 10, 2020 at 02:00 pm by nemirc

As you may know, if you've followed my last series of articles, I've been taking a deeper look at Unreal Engine 4. In one of the articles, I discuss a little bit about UE4's n.... Read More

Unity user explores Unreal Engine 4: Part 4

Mar 06, 2020 at 10:52 am by nemirc

This time, I continued working on the basic learning (or rather re-learning) of the basic elements in UE4. If you are coming from Unity + the PostProcess Stack 2, then you are.... Read More
Unity user explores Unreal Engine 4 title card

Unity user explores Unreal Engine 4: Part 3

Mar 03, 2020 at 10:37 pm by nemirc

On my last article of this series, I gave you my impressions on the new hair system. Also, I would like to report I managed to "fix" the issue. It turns out the Niagara Groom.... Read More

Unity user explores Unreal Engine 4: Part 2

Mar 03, 2020 at 10:00 am by nemirc

Last time, I was explaining why I moved from Unreal Development Kit (which was the free version of Unreal Engine 3) to Unity instead of Unreal Engine 4, and then I told you ab.... Read More

Exploring Poser content creation: morphs & textures

Mar 02, 2020 at 03:06 pm by nemirc

Previously, I told you about my story of coming back to Poser for content creation, from making the outfit model (I used the "dev-kit" figure as a starting point) and setting.... Read More

Interview with game developer Gunstone Studios: part 2

Feb 21, 2020 at 02:00 pm by nemirc

Gunstone Studios is a small game development studio developing games for mobile devices. This is the second part in a two part series. Read the first one here. Living in El S.... Read More
Interview with game developer Gunstone Studios

Interview with game developer Gunstone Studios: Part 1

Feb 21, 2020 at 12:00 pm by nemirc

Almost a decade ago, I wrote about Mindblock, one of the first (or more specifically, the first) development studio in El Salvador that focused exclusively on game development.... Read More
Unity user explores Unreal Engine 4

Unity user explores Unreal Engine 4: Part 1

Feb 13, 2020 at 02:00 pm by nemirc

In the past I've covered different game development engines, but this time I'm doing something different, as I will go through the experiment of moving from Unity to Unreal..... Read More
Maya LT 2020 Review

Maya LT 2020 is 'one of the best 3D modeling and animation packages out there'

Feb 11, 2020 at 10:00 am by nemirc

Last December, Autodesk released Maya LT 2020, and, as always, I am curious to see what's new and what has improved from the previous version. A while ago, my main focus was.... Read More

The Exigency: Interview with Cody Vibbart - Part 2

Feb 05, 2020 at 10:00 am by nemirc

This is part 2 of the interview with Cody Vibbart, the creator of The Exigency. If you haven't read part 1 yet, feel free to do it now. What shot or sequence of the movie you.... Read More

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