Digital human creation with Reallusion: A deeper look at CC3

Digital human creation with Reallusion: A deeper look at CC3

Oct 07, 2020 at 10:00 am by nemirc

Welcome to another article in my Rellusion series. As I said in a previous article, one of my aims is to test iClone and Character Creator on one of my current projects, a hor.... Read More
Digital human creation with Reallusion: iClone Unreal Live Link

Digital human creation with Reallusion: Unreal Live Link

Oct 06, 2020 at 10:00 am by nemirc

As I continue trying out iClone and Character Creator for my game development, this time I take a quick look at iClone. However, before getting into the application itself I d.... Read More

Digital human creation with Reallusion: Character Creator 3

Oct 01, 2020 at 02:15 pm by nemirc

Last time I took a quick look at Character Creator's Headshot. For my next step I decided to take a quick look at Character Creator, but I specifically wanted to see how I cou.... Read More

Digital human creation with Reallusion: Headshot

Sep 29, 2020 at 10:00 am by nemirc

In my quest for a better and faster game development pipeline, I try to test out different applications, including web apps (for example, Mixamo). I've now decided to test out.... Read More
Working with audio in Unreal Engine 4

Working with audio in Unreal Engine 4

Sep 15, 2020 at 10:00 am by nemirc

As you know, I've been using Unreal Engine 4 for a few months now, and I've learned a few very interesting things. This time I will show you some audio-related features in UE4.... Read More

V-Ray 5 for Maya

Sep 15, 2020 at 08:30 am by nemirc

Chaos Group recently released V-Ray 5 for Maya, and this time I am taking a look at some of the new features in the latest version of this amazing renderer. V-Ray positioned i.... Read More
SIGGRAPH 2020: Final thoughts

SIGGRAPH 2020: I hope a virtual conference is here to stay

Sep 10, 2020 at 10:00 am by nemirc

SIGGRAPH 2020 is not exactly over yet, as the on-demand presentations will be available until the last week of October. However, I thought it would be a good idea to write a w.... Read More

SIGGRAPH 2020: Talks and presentations - part 2

Sep 09, 2020 at 10:00 am by nemirc

Welcome to the last part of my SIGGRAPH 2020 coverage. There are still a few interesting things I wanted to talk to you about. Reallusion Reallusion was presenting their Cha.... Read More
SIGGRAPH 2020: Talks and presentations

SIGGRAPH 2020: Talks and presentations

Sep 08, 2020 at 12:00 pm by nemirc

As a follow-up to the previous article, I decided to cover more presentations and talks available at SIGGRAPH 2020. Every year, Maxon gives us an update on what they have bee.... Read More

SIGGRAPH 2020: Exhibition and courses

Sep 07, 2020 at 12:00 pm by nemirc

While exploring SIGGRAPH 2020, I took the time to check out some exhibitor presentations and also some courses. Browsing the exhibitors this time is obviously different to pre.... Read More

SIGGRAPH 2020: Adobe 2020 R&D Highlights

Aug 31, 2020 at 10:00 am by nemirc

During SIGGRAPH 2020, Adobe was presenting their advances in R&D, and what I find interesting is that almost all of them have an application in 3D graphics, so I decided t.... Read More
SIGGRAPH 2020: Think Beyond

SIGGRAPH 2020: Taking a look at the Experience Hall

Aug 24, 2020 at 10:00 am by nemirc

While waiting for the rest of SIGGRAPH 2020 to open, I decided to take a look at the Experience Hall. The Experience Hall includes Art Gallery, VR Theater, Emerging Technologi.... Read More

SIGGRAPH 2020 virtual conference

Aug 20, 2020 at 09:00 am by nemirc

2020 has been a peculiar year (putting it in kind words), since pretty much everyone has been affected by the coronavirus, in varying degrees. A lot of events around the glob.... Read More

Review: Physics-based animation with Cascadeur isn't 'groundbreaking' but has potential

Aug 12, 2020 at 10:00 am by nemirc

Although I like flashy technology (and flashy visuals ingeneral), character animation is still one of my main interests in computer graphics. That's why Cascadeur sounded lik.... Read More

How to build a world for your video game, Part 2

Aug 11, 2020 at 05:00 am by nemirc

Previously, I have shared some thoughts on writing characters and writing worlds. This time, I thought it would be a good idea to talk a little about factions, which is anothe.... Read More

Unity user explores Unreal Engine 4: part 11

Aug 05, 2020 at 10:00 am by nemirc

Being a high-end game development engine, Unreal Engine 4 has a lot of different features I have not covered yet. One of the things I would recommend is to download the "conte.... Read More

How to build a world for your video game, Part 1

Aug 04, 2020 at 10:03 am by nemirc

Previously I shared some thoughts about writing characters. However, that is just part of the entire process. This time I thought it would be a good idea to talk about world.... Read More

AI systems using Unreal Engine 4: part 6

Jul 31, 2020 at 10:00 am by nemirc

Over the past few weeks, I have been testing my AI, adding a few things and making some changes. Here I will share some final thoughts on what I've been doing. In previous ar.... Read More

Character writing ideas: marks, personality, contrast

Jul 28, 2020 at 10:00 am by nemirc

Last time I shared some thoughts about visual design and backstory of the characters. This time I want to go a little deeper into using biography elements to write other parts.... Read More
Character writing ideas: visuals and background

Character writing ideas: visuals and background

Jul 21, 2020 at 10:00 am by nemirc

My journey into computer graphics, then video, then game development, was mainly driven by two things. First, I like technology and visual arts. Second, I like stories and w.... Read More

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