How and whytart your own e-commerce website

How and why to start your own e-commerce website

Sep 29, 2022 at 06:00 am by nemirc

Last week I wrote an article about distributing software (including games) using Web 3 via the blockchain, using NFTs for licensing. This time I wanted to talk about how to ha.... Read More
Jodorowsky’s Dune: Review

Jodorowsky’s Dune: Review

Sep 22, 2022 at 05:00 am by nemirc

All that talk about Rings of Power reminded me of Jodorowsky's Dune, a documentary failed attempt by Chilean director Alejandro Jodorowsky to bring Frank Herbert’s Dune.... Read More
Humble Bundle: lots of Unity and Unreal courses for you

Humble Bundle: lots of Unity and Unreal courses for you

Sep 21, 2022 at 10:30 am by nemirc

Humble Bundle has another bundle that caught my attention. This one features various courses of Unity and Unreal Engine, created by Mammoth Interactive. Obviously, using all o.... Read More
Valist, a Web-3 way of distributing software

Valist, a Web-3 way of distributing software

Sep 19, 2022 at 01:00 pm by nemirc

In the past I have written about NFTs in general, as well as NFTs for gaming. In those instances, I have discussed how NFTs are being used in gaming and how I would like NFTs.... Read More
Unreal Engine Free Stuff September 2022

Unreal Engine Free Stuff September 2022

Sep 15, 2022 at 07:00 am by nemirc

As every month, the Unreal Marketplace is offering some assets for free. If you are an Unreal Engine user, it is a good idea to keep an eye on the Marketplace every month, as.... Read More
Dead Places Supernatural African Folklore

Dead Places Supernatural African Folklore

Sep 14, 2022 at 04:15 am by nemirc

The economy made me cut my Netflix subscription a few months ago, but my articles about Rings of Power made me remember some of the cool series I watched on Netflix when I had.... Read More
Amazon’s Rings of Power Tolkien in name only. Part 2

Amazon’s Rings of Power Tolkien in name only. Part 2

Sep 08, 2022 at 08:30 am by nemirc

I’m going to start by stating something that you may or may not know. Amazon didn’t set to create a “Lord of The Rings” series. Amazon wanted to create.... Read More
Amazon’s Rings of Power Tolkien in name only. Part 1

Amazon’s Rings of Power Tolkien in name only. Part 1

Sep 06, 2022 at 08:45 am by nemirc

Although I may have my prejudices when a piece of media is going to come out, I always try to be fair when I review something. That being said, I tried to be fair to the Rings.... Read More
Poly Haven: Free assets for your projects

Poly Haven: Free assets for your projects

Aug 31, 2022 at 09:30 am by nemirc

In the past, I’ve told you about the Megascans library, and how I am using it as a source of models and textures for my projects. This time, I am going to share with you.... Read More
Physically Based: a database of phisically-based values for CG

Physically Based: a database of phisically-based values for CG

Aug 30, 2022 at 11:36 am by nemirc

If you work with 3D graphics, you already know materials can make or break the look of your scene, and how important it is to reproduce real-life materials in photorealistic s.... Read More
Buildify: Building generation for Blender

Buildify: Building generation for Blender

Aug 25, 2022 at 07:45 am by nemirc

A few days ago, one of my colleagues told me about Buildify, a node-based building generator for Blender. Personally, I am not a Blender user, although I plan to start learnin.... Read More
Migrating to Unreal Engine 5: Lighting woes

Migrating to Unreal Engine 5: Lighting woes

Aug 22, 2022 at 10:13 am by nemirc

As I continue working on UE5, I run into a few more issues that are important to know. Fortunately, none of these issues are “game-breaking”, but rather things tha.... Read More
Make AI-generated panoramas with GauGAN360

Make AI-generated panoramas with GauGAN360

Aug 17, 2022 at 07:30 am by nemirc

Nvidia has launched an experimental cubemap/panorama-creation tool called GauGAN360. This is an AI-powered tool that turns your (not so nice) strokes into 360° panoramas t.... Read More

Migrating to Unreal Engine 5: Quixel and animation woes

Aug 16, 2022 at 06:00 am by nemirc

As the work on “Just Let Me Go: Black Birthday” continues, I keep finding issues that, while easy to fix, consume time to be fixed, not because the fixes themselve.... Read More
Unreal Engine Free Stuff August 2022

Unreal Engine Free Stuff August 2022

Aug 11, 2022 at 10:02 am by nemirc

As every month, the Unreal Marketplace is offering some assets for free. If you are an Unreal Engine user, it is a good idea to keep an eye on the Marketplace every month, as.... Read More
Unity Indie Innovation Sale

Unity Indie Innovation Sale

Aug 10, 2022 at 10:15 am by nemirc

If you are a Unity user, you will find this interesting. During the month of August, Unity will be hosting the Indie Innovation Sale, which features a lot of discounted assets.... Read More
Making nice hair materials in Unreal Engine

Making nice hair materials in Unreal Engine

Aug 05, 2022 at 05:00 am by nemirc

When making a project in Unreal Engine, I will choose between realistic hair and polygon-based hair depending on the situation. For example, in the case of Killer Dolls I am u.... Read More
Desktop vs Laptop for game development

Desktop vs Laptop for game development

Aug 04, 2022 at 01:37 pm by nemirc

In the past, I’ve written about my experience using a MAINGEAR laptop for game development. In fact, not only has this laptop become my main system for game development;.... Read More
Always have a plan B

Always have a plan B

Aug 04, 2022 at 09:30 am by nemirc

As a game developer, I have made a lot of mistakes. Luckily, I learn from those mistakes, although that doesn’t prevent me from making more mistakes. This time, I want t.... Read More
Migrating to Unreal Engine 5: Lumen, BSP and more

Migrating to Unreal Engine 5: Lumen, BSP and more

Aug 03, 2022 at 02:18 pm by nemirc

Hello again and welcome my UE5 series. After testing various things, I decided to just make the move to UE5, but only for Just Let Me Go. The other UE project, Killer Dolls, i.... Read More
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