My experience using a MAINGEAR laptop

Jan 21, 2021 at 02:00 am by nemirc

I recently made a trip to visit my family and, out of my two systems (a desktop and I laptop), I could obviously only take my laptop. As much as I like my MacBook Pro, it&rsqu.... Read More

YoYo Games sold to Opera Software

Jan 20, 2021 at 03:01 pm by nemirc

This Tuesday, Playtech sold YoYo Games, the creators of GameMaker to Opera Software for $10M. Personally I didn´t know YoYo Games was owned by another company, so this i.... Read More

Unreal Engine Free Stuff: January 2021

Jan 12, 2021 at 05:00 am by nemirc

As every month, the Unreal Marketplace is offering some assets for free. If you are an Unreal Engine user, it is a good idea to keep an eye on the Marketplace every month, as.... Read More

Epic Games acquires RAD Game Tools

Jan 11, 2021 at 04:00 pm by nemirc

Last week, Epic Games acquired RAD Game Tools. RAD Game Tools is a developer that has created a variety of tools being used on videogames for quite a few years. Among their so.... Read More

Meerkat Demo (UE4)

Dec 31, 2020 at 05:30 am by nemirc

Recently, Epic Games released Unreal Engine 4.26, which includes a variety of new features (which I will cover in a future article). One of those features is a revamped hair a.... Read More

Goodbye 2020 and thanks for all the CG

Dec 30, 2020 at 08:00 am by nemirc

I think everyone can agree that 2020 has been an “interesting” year, to put it kindly, with different things happening around the world, and a virus that has cause.... Read More

Digital human creation with Reallusion: Materials

Dec 24, 2020 at 04:16 pm by nemirc

This time I decided to take a closer look at materials in Character Creator 3. This may not sound so related to human characters, but materials are important when creating out.... Read More

V-Ray Learning Adventures: Part 5

Dec 23, 2020 at 09:00 am by nemirc

I am pausing the work on my scene to explore two more features in V-Ray, V-Ray Sun and V-Ray Sky. V-Ray Sun is a very nice light you can use to render exteriors, and you can c.... Read More

Digital human creation with Reallusion: Multi-part outfit part 3

Dec 14, 2020 at 12:59 pm by nemirc

This time I finish the multi part outfit, and I adjust it to my custom character. As you can see from the first picture, the outfit doesn’t look quite good around the br.... Read More

Digital human creation with Reallusion: Multi-part outfit part 2

Dec 10, 2020 at 12:40 pm by nemirc

Welcome back. Last time I showed you the first steps into creating a custom multi-part outfit for a character, using Maya and Character Creator 3. This time I will continue wi.... Read More

Digital human creation with Reallusion: Multi-part outfit part 1

Dec 07, 2020 at 07:00 pm by nemirc

Welcome back to my Reallusion series. This time I am explaining how I I am creating a multi-part outfit for a video game character. This outfit will be com.... Read More

V-Ray Learning Adventures: Part 4

Nov 30, 2020 at 04:51 pm by nemirc

Welcome back. This time I continued working on my scene, and made a few changes to it. First, I removed the window lights because I decided I will focus on that later, and the.... Read More

V-Ray Learning Adventures: Part 3

Nov 30, 2020 at 11:21 am by nemirc

Hello again and welcome back to my V-Ray learning adventures! I figured this was the time to start experimenting with scenes, but this first scene consists on just a few walls.... Read More

To M1 or not to M1, that’s the Apple question

Nov 29, 2020 at 06:57 pm by nemirc

Recently Apple released new MacBook Pros, MacBook Airs and Mac Minis, all of them using the new M1 chip. I am not the kind of user that upgrades to the latest and greatest har.... Read More

Digital human creation with Reallusion: Animating in iClone part 3

Nov 26, 2020 at 02:00 pm by nemirc

After a brief pause, I’m coming back to my Reallusion series with a new iClone article. This time I am exploring a little bit more about animation. I.... Read More

V-Ray Learning Adventures: Part 2

Nov 17, 2020 at 10:00 am by nemirc

Welcome back! Last time I checked some of V-Ray's basis. This time I decided to take a deeper look at transparent materials, and experiment with them a little. I have noticed.... Read More

Digital human creation with Reallusion: Making Paco with CC3 and ZBrush

Nov 13, 2020 at 05:00 am by nemirc

As I continue working on Just Let Me Go, I went back to Character Creator to make a new enemy (named “Paco”). I decided to make this enemy because he’s going.... Read More

V-Ray Learning Adventures

Nov 09, 2020 at 01:01 pm by nemirc

This time I am starting a new series of articles, now focusing on V-Ray. While I’ve used a little bit of V-Ray in the past, I am not an expert, and I decided it would be.... Read More

Making AI behavior trees in PlayMaker

Nov 05, 2020 at 03:20 pm by nemirc

Right now, I am involved in the development of a couple of games. One of them is "Just Let Me Go," the horror game I've mentioned before, which is being developed in Unre.... Read More

Digital human creation with Reallusion: Animating in iClone 2

Nov 04, 2020 at 02:00 am by nemirc

This time we are going to take a closer look at animation in iClone. You can produce animations using keyframes, puppeteering, and motion capture. Since I don’t have any.... Read More

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