User Info

Michelle Willard


Former reporter. Recovering archaeologist. Political nerd.

User Since

Mar 08, 2018


Check out Faceware's 2018 Show Reel with scenes from Star Wars Battlefront II, Injustice 2, Middle Earth: Shadow of War, and others

Mar 21, 2018 at 02:17 pm by SchelleFire

  Over the years, the Faceware mocap tech has been used to create some of the most iconic faces in games and films and 2018 was no different. Faceware's 2018 show reel&.... Read More

Lenovo honored by iF Design Awards

Mar 20, 2018 at 04:00 pm by SchelleFire

Lenovo has been recognized with design awards from iF DESIGN AWARDS, the iF has been recognizing great design for 65 years, accoridng to a press release. Each year,.... Read More

Substance Painter UI gets refreshed with help from users

Mar 15, 2018 at 03:02 pm by SchelleFire

Allegorithmic released the first update of 2018 for Substance Painter on Thursday, March 15, bringing with it a stylish new user interface (UI) and a host of performance.... Read More

ML-Agents releases v0.3 Beta of its Unity toolkit

Mar 15, 2018 at 11:15 am by SchelleFire

From Unity: We are happy to announce that the ML-Agents team is releasing the latest version of our toolkit, v0.3. This is our biggest release yet, and many of the.... Read More

Machines out-debate lawyers in legalese rumble

Mar 04, 2018 at 10:02 am by SchelleFire

Cue the sad tuba and attorney jokes: Machines just landed the hurt on lawyers. LawGeex, an Israel-based startup focused on automating contract reviews, released a study showin.... Read More

Oscars Week: Creating 'Guardians of the Galaxy'

Mar 03, 2018 at 02:02 pm by SchelleFire

In building the visual effects for Marvel Studios' second installment of "Guardians of the Galaxy," teams across the production were fortunate to have a deep frame of referenc.... Read More

Unreal Fest Europe 2018 opens registration

Mar 02, 2018 at 03:02 pm by SchelleFire

Epic has released more details of Unreal Fest Europe, set to take place in Berlin, April 24-27. The three-day event is designed exclusively for game creators using Unreal Engi.... Read More

Substance Days Comes to GDC 2018

Mar 02, 2018 at 08:02 am by SchelleFire

This year, Allegorithmic is bringing the first Substance Days of 2018 to the Game Developers Conference (GDC) for a special event on March 20, 2018. Packed with some of the ga.... Read More

AI-Powered App Helps Physicians Spend More Time with Patients

Mar 01, 2018 at 01:02 pm by SchelleFire

Physicians spend less time than ever with patients -- just 27 percent of the workday, according to a study published in the Annals of Internal Medicine in 2016. The main culpr.... Read More

Unity announces winners in first ML-Agents challenge

Mar 01, 2018 at 10:02 am by SchelleFire

All of this has inspired us to find new ways to connect our developers for the exchange of exciting training ideas, to inspire new use cases, and to reward community contribu.... Read More

Does Reallusion want to compete with Poser and DAZ?

Mar 01, 2018 at 08:02 am by SchelleFire

A few weeks ago Reallusion released its 2018 Roadmap and it contained an interesting note. That the company plans to release a competitor to Poser and DAZ Studio. Called Chara.... Read More

Build your own shaders in Unity

Feb 28, 2018 at 04:31 pm by SchelleFire

A Shader Graph enables you to build your shaders visually. Instead of hand writing code you create and connect nodes in a graph network. You can do things like: Procedurally.... Read More

Meet the inspiring Unity developers of tomorrow

Feb 28, 2018 at 02:02 pm by SchelleFire

As an evangelist, I am fortunate to be able to regularly meet incredibly talented developers, see their work, and take a deep dive into their creative processes. The feeling o.... Read More

Welcome to 'Total Chaos' - A new event for 3D artists and developers

Feb 28, 2018 at 08:02 am by SchelleFire

This May, Chaos Group invites rendering enthusiasts from around the world to Total Chaos - a new event dedicated to the art, science & technology of computer graphics. Tot.... Read More

Oscars Week: The Breadwinner used Smith Micro software for character rigging

Feb 27, 2018 at 02:02 pm by SchelleFire

Congratulations to the team at Cartoon Saloon, who has once again produced an Academy Award-nominated film! This year, their film, The Breadwinner, has been nominated for Best.... Read More

Ready for 90s nostalgia? Check out Rad Rodgers.

Feb 27, 2018 at 11:02 am by SchelleFire

It's time to dust off those nostalgia goggles and get ready to dive into Rad Rodgers as it aims to bring the golden age of '90s era platformers back to life. Rad Rodgers embra.... Read More

AI takes a swat at mosquitoes

Feb 27, 2018 at 08:02 am by SchelleFire

When it comes to advancing science, Marianne Sinka has some skin in the game. Some itchy skin. The Oxford University entomologist has regularly sacrificed her flesh (and blood.... Read More

ARCore 1.0 for Unity is here

Feb 26, 2018 at 06:02 pm by SchelleFire

With ARCore 1.0, your mobile AR apps can now reach millions of Android devices across different makes and models, including: Google's Pixel, Pixel XL, Pixel 2 and Pixel 2 XL.... Read More

12 AI startups to watch

Feb 26, 2018 at 04:02 pm by SchelleFire

Twelve AI startups. Fat cash prizes. And a chance to take the stage at our GPU Technology Conference, set for March 26-29 in Silicon Valley. It's time again for NVIDIA's secon.... Read More

Oscars Week: How Autodesk helped propel Oscar-nominated animation, visual effects

Feb 26, 2018 at 02:57 pm by SchelleFire

For the 23rd consecutive year, visual effects artists used software from Autodesk, Inc. (NASDAQ:ADSK) to bring many of 2017's most memorable films and TV shows to audiences wo.... Read More