Princeton, University of Málaga win Global Impact Awards

Mar 26, 2018 at 05:00 pm by Press Release

NVIDIA has awarded $200,000 in Global Impact Award prizes to Princeton University and the University of Málaga for their pioneering research efforts to address social,.... Read More

Z CAM, STRIVR, Pixvana integrate NVIDIA's VRWorks 360 Video SDK

Mar 26, 2018 at 03:00 pm by Press Release

360-degree video is a stunning way for publishers, production houses and content creators to create and share stories, places and experiences. At the GPU Technology Conf.... Read More

Enter the World of 'Ready Player One' with NVIDIA Holodeck

Mar 26, 2018 at 01:54 pm by Press Release

Join the hunt for fortune with a sneak peek in VR of Steven Spielberg’s movie at GTC. You can’t see Steven Spielberg’s much anticipated action-adventu.... Read More

How AI can improve decision making for First Responders

Mar 24, 2018 at 02:00 pm by Press Release

The brave men and women around the world who work in emergency services go to extreme lengths to rescue people caught up in dangerous situations. They rely on good informatio.... Read More

How deep learning can save bees from colony collapse

Mar 24, 2018 at 10:00 am by Press Release

In Bee Movie, an animated feature from 2007, a friendship between a bee (voiced by Jerry Seinfeld) and a young woman (Renee Zellweger) leads to the world’s bee populatio.... Read More

Unity announces update for OctaneRender integration

Mar 23, 2018 at 02:39 pm by Press Release

Unity announced Thursday, March 22 an update to its integration with OctaneRender, the cinematic render engine. When used together, the two programs bring cinematic, path.... Read More

Epic Games 'Reflections' GDC demo offers glimpse of gaming’s future

Mar 22, 2018 at 03:35 pm by Press Release

None of us have been to a galaxy far, far away. But all of us can relate to the discomfort experienced when you say say something awkward on the job — even if none of us.... Read More

Photogrammetry in Unity: Making Real-World Objects into Digital Assets

Mar 22, 2018 at 12:00 pm by Press Release

Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects that are time-consuming t.... Read More
Rubber Duck Challenge

Rubber Duck Challenge: Users asked create AR-based Snapchat lenses for prizes

Mar 22, 2018 at 11:00 am by Press Release

The latest version of Substance Painter is only a few days old and Allegorithmic has already raised the ante. Introducing the “Rubber Ducky Challenge,” the first.... Read More
Epic Games unveiled digital character Siren.

Vicon adds lifelike movement to Epic Games' real-time digital character 'Siren'

Mar 21, 2018 at 04:00 pm by Press Release

Epic Games unveiled “Siren,” a high-fidelity, full performance character driven in real-time during its Game Developers Conference 2018 keynote address W.... Read More

E*D Films releases Unity media exporter for free

Mar 21, 2018 at 03:00 pm by Press Release

On Wednesday, March 21, E*D Films released Scene Track: The Game Media Exporter, an open source animation tool that delivers four kinds of data from Unity to Maya. With.... Read More

Epic Games releases $12M worth of Paragon assets for free

Mar 21, 2018 at 01:49 pm by Press Release

Epic Games announced Wednesday, March 21 that Unreal Engine 4 developers now have access to a full array of assets from Paragon, the company’s high-end multiplayer onlin.... Read More

DirectX brings raytracing to game development

Mar 21, 2018 at 09:47 am by Press Release

Rendering accurate reflections in real-time is difficult. There are many challenges and limitations when using the existing methods. For the past few months, FutureMark.... Read More

Code Quest succeeds in creating Blender 2.8

Mar 20, 2018 at 01:00 pm by Press Release

A software project is a living thing, and every few years it needs to take a leap. A leap for survival, for innovation, to respond and adapt to new trends and technologies, to.... Read More

Unity reveals future at GDC 2018 with Next Level Rendering, Machine Learning and performance improvements

Mar 20, 2018 at 11:27 am by Press Release

Brett Bibby, VP of Engineering, brought a glimpse of the Unity 2018 roadmap to Game Developers Conference 2018. It’s shaping up to be an incredible year for Unity creat.... Read More

What’s the Difference Between Ray Tracing and Rasterization?

Mar 20, 2018 at 10:00 am by Press Release

You’ve seen this movie before. Literally. There may not be many people outside of computer graphics who know what ray tracing is, but there aren’t many people on.... Read More

Solo game developer achieves dream with 'Guts and Glory'

Mar 20, 2018 at 10:00 am by Press Release

Jedediah “HakJak” Steen is a solo game developer, striving to live a life-long dream of making games for a living. He started HakJak Productions part-time in 2015.... Read More

Unity and Magic Leap partner to deliver technical preview

Mar 19, 2018 at 05:00 pm by Press Release

The Technical Preview is meant for anyone looking to get a glimpse at this exciting new platform and explore developing in spatial computing, digital content that seamlessly i.... Read More

Showcase in-game photos, win prizes from NVIDIA

Mar 19, 2018 at 03:00 pm by Press Release

Highlighting the best of an exciting new medium, we’re launching a digital art gallery — Shot with GeForce — for gamers to upload and share their f.... Read More

NVIDIA highlights come to five new games

Mar 19, 2018 at 01:34 pm by Press Release

“Screenshots or it didn’t happen.” If you’re a gamer, you’ve heard this challenge before. With NVIDIA Highlights (aka ShadowPlay Highl.... Read More

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