Seven Short Films Made with the Help of Cinema 4D

Apr 07, 2018 at 03:00 am by Press Release

If you're going to create a short movie that makes use of 3D animation software and you're working with a small team or on your own, then it probably helps if that tool is eas.... Read More

Q&A with John Fragomeni and Andrew Chochrane: Re: Cinema 4D 360º Workflow

Apr 06, 2018 at 03:56 pm by Press Release

John Fragomeni and Andrew Chochrane Discuss Their Cinema 4D Workflow in a Massive Production of Immersive 360° Content for “Vegas: Alter Your Reality” Virtual.... Read More

Adobe Announces CC Updates Ahead of NAB Show

Apr 05, 2018 at 03:59 pm by Press Release

Adobe Creative Cloud Empowers Creatives to Thrive in the Video Age SAN JOSE, Calif.--(BUSINESS WIRE)--Ahead of the 2018 NAB Show, Adobe (Nasdaq:ADBE) to.... Read More

How to Use Moho’s Curve Profile Tool in 7 Seconds

Apr 05, 2018 at 10:00 am by Press Release

The Curve Profile tool is a very powerful feature in Moho. It allows you to create and animate complex shapes rather quickly. You might be wondering when this tool comes&.... Read More

NVIDIA Awards fellowships to Ph.D. students for GPU computing research

Apr 04, 2018 at 12:06 pm by Press Release

Our NVIDIA Graduate Fellowship Program this week awarded up to $50,000 each to 11 Ph.D. students involved in GPU computing research. The fellowship program supports graduate.... Read More

Real machine learning: Robots learn by watching human behavior

Apr 03, 2018 at 04:00 pm by Press Release

Robots following coded instructions to complete a task? Old school. Robots learning to do things by watching how humans do it? That’s the future. Stanford’s Anim.... Read More

NVIDIA, Epic Games announce Edge Program winners for March 2018

Apr 03, 2018 at 02:00 pm by Press Release

In an effort to recognize and reward developers that produce visually outstanding works in Unreal Engine with top-of-the-line hardware, Epic Games partners with NVIDIA to offe.... Read More

Creating custom soap-foam physics in Unity

Apr 03, 2018 at 10:00 am by Press Release

Veteran indie developer Stu Denman had a grandfather who had worked on the Manhattan Project, and afterward studied the physics of soap bubbles. Half a century later, Stu coul.... Read More

Will Wright’s Proxi Art Challenge gives artists a chance to work with a game designer

Apr 02, 2018 at 06:00 pm by Press Release

Do you have what it takes to land a gig with a legendary game designer? Find out by bringing your memories to life in Will Wright’s Proxi Art Challenge! Will W.... Read More

Using zBrush to create Blizzard collectibles

Apr 02, 2018 at 04:34 pm by Press Release

Ever wonder how your favorite collectible gets designed and created? Blizzard lets its fans in on the process with a Q&A with Ehren Bienert (senior sculptor) and.... Read More

NVIDIA Graphic Technology Conference (GTC) News Recap

Apr 01, 2018 at 02:27 pm by Press Release

  Watch this summary of NVIDIA's key announcements from the keynote at the GPU Technology Conference 2018 in Silicon Valley, featuring updates in computer graphics, AI.... Read More

Star Power: Why the World’s Largest Telescope Relies on GPUs

Mar 31, 2018 at 02:00 pm by Press Release

The universe’s oldest, most distant galaxies may hold clues about the future of our own. But even with the world’s largest telescope, scientists won’t be abl.... Read More

GTC 2018 attendee enters world of 'Ready Player One'

Mar 31, 2018 at 10:30 am by Press Release

While I was at the GPU Technology Conference all week attending sessions and writing blogs, my son was at an opening night screening of “Ready Player One,” the new.... Read More

How Carbon Studios used Unreal Engine to create 'The Wizards'

Mar 30, 2018 at 01:00 pm by Press Release

Jakub Pander is a game and level designer at Carbon Studio located in Gliwice, Poland. He recently shared how his studio used Unreal Engine 4 to create its latest game, The Wi.... Read More

AMD Radeon Rays integrated into Unity’s GPU Progressive Lightmapper

Mar 30, 2018 at 10:26 am by Press Release

Revolutionizing render times and workflows for realistic light effects has been one of the dominant themes at GDC 2018. The announcement of AMD’s Radeon Rays .... Read More

Audiomotion, Vicon turn virtual into reality for 'Ready Player One'

Mar 29, 2018 at 11:30 am by Press Release

  Steven Spielberg's "Ready Player One" features two separate worlds; both featuring very different realities and each requiring a different approach to filming. One de.... Read More

Updated scripting runtime in Unity 2018.1

Mar 28, 2018 at 02:00 pm by Press Release

Unity 2018.1 beta now includes a fully-supported, modern .NET runtime. As the .NET ecosystem continues to evolve, Unity is committed to maintaining feature compatibility.... Read More

ZBrush 2018 is here

Mar 28, 2018 at 01:12 pm by Press Release

ZBrush is advancing yet again with the release of ZBrush 2018! Another FREE UPGRADE for all registered ZBrush users, ZBrush 2018 continues Pixologic’s commitment to brin.... Read More

3 things to know about Unity releasing its source code

Mar 27, 2018 at 10:00 am by Press Release

On Friday, Unity published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait… what? It’s always been possible to disass.... Read More

Want to know more about Deep Learning? Here's your chance.

Mar 27, 2018 at 08:00 am by Press Release

Learning to develop deep learning applications requires real-world skills you can only get through hands-on experience. That’s why we’re introducing a Developer Ce.... Read More

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