Unreal engine 4.

Motion Matching in UE4 - Part 2

May 12, 2021 at 09:00 am by nemirc

Welcome back. Last time I explained the part about setting up my two rotators for the motion matching system. This time I will show you how I plugged that into the animations.... Read More

Motion Matching in UE4 - Part 1

May 10, 2021 at 12:08 pm by nemirc

Welcome to another article about game development in Unreal Engine. For the past days I have been making a “motion matching” system to make the movement of my char.... Read More

Unreal Engine Free Stuff May 2021

May 08, 2021 at 08:00 am by nemirc

As every month, the Unreal Marketplace is offering some assets for free. If you are an Unreal Engine user, it is a good idea to keep an eye on the Marketplace every month, as.... Read More

Unreal Engine Free Stuff April 2021

Apr 07, 2021 at 03:45 pm by nemirc

As every month, the Unreal Marketplace is offering some assets for free. If you are an Unreal Engine user, it is a good idea to keep an eye on the Marketplace every month, as.... Read More

Floaty hair in UE4

Mar 31, 2021 at 04:18 pm by nemirc

While working on Just Let Me Go, I found myself in the need of making floaty hair for a ghost-like character in the game. The idea was to make a hair that looked like my chara.... Read More

Unreal Engine Free Stuff March 2021

Mar 09, 2021 at 04:30 am by nemirc

As every month, the Unreal Marketplace is offering some assets for free. If you are an Unreal Engine user, it is a good idea to keep an eye on the Marketplace every month, as.... Read More

Unreal Engine Free Stuff: February 2021

Feb 11, 2021 at 12:00 pm by nemirc

As every month, the Unreal Marketplace is offering some assets for free. If you are an Unreal Engine user, it is a good idea to keep an eye on the Marketplace every month, as.... Read More

Epic Games acquires RAD Game Tools

Jan 11, 2021 at 04:00 pm by nemirc

Last week, Epic Games acquired RAD Game Tools. RAD Game Tools is a developer that has created a variety of tools being used on videogames for quite a few years. Among their so.... Read More
Breasts physics in UE4

How to apply realistic breasts physics in Unreal Engine 4

Oct 27, 2020 at 02:00 pm by nemirc

If you're working on a videogame with a female character, you may find yourself in the need to add breast physics to her. I say "may" and not "will" is because breast physics.... Read More
Working with audio in Unreal Engine 4

Working with audio in Unreal Engine 4

Sep 15, 2020 at 10:00 am by nemirc

As you know, I've been using Unreal Engine 4 for a few months now, and I've learned a few very interesting things. This time I will show you some audio-related features in UE4.... Read More

AI systems using Unreal Engine 4: part 6

Jul 31, 2020 at 10:00 am by nemirc

Over the past few weeks, I have been testing my AI, adding a few things and making some changes. Here I will share some final thoughts on what I've been doing. In previous ar.... Read More

Unreal Engine 4 cloth simulation tips

Jul 08, 2020 at 10:00 am by nemirc

Working with cloth simulation in UE4 is not really that complicated. Previously, you had to create your APEX clothing in an external application, but now that clothing is crea.... Read More

AI systems using Unreal Engine 4: part 5

Jul 02, 2020 at 10:00 am by nemirc

Hello again and welcome. This time, I will explain the patrolling branches of my AI. For my patrolling branches I have 2 options: alert level is 2 and alert is greater or equa.... Read More

AI systems using Unreal Engine 4: part 4

Jun 30, 2020 at 10:08 am by nemirc

Welcome back to this series about artificial intelligence. This time I will show you the idle/patrol branch of my behavior tree, which I will call "default" branch from now on.... Read More

Creating hair in Maya and Unreal Engine 4: part 6

Jun 10, 2020 at 10:00 am by nemirc

Hello again. This series of articles were not abandoned, just paused as I experimented more with hair and other engine features. In previous parts I had stated I was happy wit.... Read More
AI systems using Unreal Engine 4

AI systems using Unreal Engine 4: part 3

Jun 03, 2020 at 02:00 pm by nemirc

Last time I told you about the sight branch. This time I will explain the hearing branch. This branch is supposed to allow the stalker to hear the player and react to player-g.... Read More

AI systems using Unreal Engine 4: part 2

Jun 03, 2020 at 10:00 am by nemirc

Welcome to the second part of this series. Previously, I briefly explained the different components that conform UE4’s AI system. This time, I will explain a little bit.... Read More

Unity user explores Unreal Engine 4: part 8

May 04, 2020 at 01:30 pm by nemirc

In previous parts of this series, I've covered different aspects of UE4, including hair rendering, materials, landscape and foliage creation, and character animation. I've con.... Read More

Unreal Engine 4 Materials Fundamentals Online Course

Apr 13, 2020 at 01:34 pm by nemirc

Last week I told you about Pluralsight making all their content free to everyone. I took advantage of that and decided to take a look at an Unreal Engine 4 course: Unreal Engi.... Read More

Video Game Review: Final Fantasy VII Remake DEMO

Mar 31, 2020 at 10:00 am by nemirc

Early in March, Square Enix released the demo of the long-anticipated Final Fantasy VII Remake. The game looks pretty amazing, so I went ahead and downloaded the demo on my Pl.... Read More

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