game development

Amplify Shader Editor for Unity

Nov 08, 2019 at 10:00 am by nemirc

Amplify Shader Editor is a node-based shader creation tool for Unity. Some time ago, I discussed Shaderforge, a tool that became my de-facto shader creation tool, but, after.... Read More

Creating NPCs with Navigation Meshes and PlayMaker - part 5

Nov 01, 2019 at 10:00 am by nemirc

As I said in the previous part of this series, AI-driven NPCs can be used for scenarios where you need to deal with friendly NPCs. Last time I showed you this clip from Half.... Read More

Review: Free and easy 3d modeling with Dust3D

Oct 16, 2019 at 10:00 am by nemirc

3D modeling has earned a reputation of being difficult, and I am not going to say it is easy, because it's not. However, every now and then, there's a new 3D application that.... Read More

Creating NPCs with Navigation Meshes and PlayMaker - part 4

Oct 11, 2019 at 10:00 am by nemirc

Adding AI to your NPCs could also be used for scenarios where you need to deal with friendly NPCs. If you have played Half Life, you may remember how cool it was when you cou.... Read More
How to create NPCs

How to create NPCs with Navigation Meshes and PlayMaker - part 3

Oct 01, 2019 at 10:00 am by nemirc

Now the question is "what else can I add to my NPC?" It really depends on what you want to do. Say you have a roaming NPC, and that you want your NPC to chase your player char.... Read More
Nvidia Store
Using PlayMaker to make an NPC

How to create NPCs with Navigation Meshes and PlayMaker - part 2

Sep 24, 2019 at 10:00 am by nemirc

Last time we used PlayMaker to make an NPC that would "patrol" between a series of different points, and then we also made an NPC that would follow the player. Right now we wi.... Read More

How to create NPCs with Navigation Meshes and PlayMaker - part 1

Sep 13, 2019 at 10:00 am by nemirc

Unity includes a set of components that let you create computer-driven NPCs that you can use for various things in a game, from characters with pre-defined movements across th.... Read More

How to use PoolManager for Unity to increase game performance

Jun 13, 2019 at 12:00 pm by nemirc

If you are working on a game that constantly creates and destroys objects, you may find some performance issues, specially on lower-end hardware. That is not to say high-end.... Read More

Making an infinite runner: Part 7

Jun 11, 2019 at 10:00 am by nemirc

You now have a fully functional game, but there are a few things you could do. In this article, I would like to share a few ideas that can make your game more interesting. Sp.... Read More
Making an infinite runner

Making an infinite runner: Part 6

Jun 04, 2019 at 10:00 am by nemirc

Welcome to part six of this tutorial. Right now, we have a fully functional infinite runner game where you avoid obstacles. You can leave it like this and just add a routine.... Read More
Making an infinite runner

Making an infinite runner: Part 5

May 28, 2019 at 02:00 pm by nemirc

Hello again. It's time to continue our infinite runner game. Last time, we added the ability to move left and right to our avatar, as well as some basic obstacle spawning fun.... Read More

Making an infinite runner: Part 4

May 28, 2019 at 10:00 am by nemirc

So far, we’ve seen how to build an infinite track, an auto-running avatar, and a camera. However, there are other things we could do to this game, although some of them.... Read More

Making an infinite runner: Part 3

May 21, 2019 at 10:00 am by nemirc

In previous parts we've created an avatar that will always run forward non-stop, and we've also created a track that will automatically add sections as needed. However, we are.... Read More

Making an infinite runner: Part 2

May 16, 2019 at 01:27 pm by nemirc

In the previous part, I discussed how we could start creating a track for our infinite runner, and also how to make our avatar move. Right now, we have an avatar that runs on.... Read More

Making an infinite runner: Part 1

May 14, 2019 at 10:00 am by nemirc

As you know, Unity is my tool of choice for game development, due to its versatility, asset ecosystem and ability to port to different platforms. For that reason, I’ve.... Read More
Unity Fog

Taking a look at Unity Fog

May 07, 2019 at 10:00 am by nemirc

After exploring the Post-process Stack in Unity, this time we will take a look at the Unity Fog. Adding fog to your scenes can be used for various purposes. For example, you.... Read More
Magic: The Gathering - War of the Spark

How Axis Animation created Magic: The Gathering - War of the Spark

May 01, 2019 at 04:33 pm by Press Release

UK-based studio Axis Animation creates hyper-real animated experiences that transport viewers to never-before-seen worlds, whether in a video game, feature, television show, o.... Read More

Sin City game look with Unity and Photoshop

Apr 30, 2019 at 10:00 am by nemirc

Unity has a nice feature called the Postprocess Stack. It’s a component with a set of properties that let you modify the look of the game. You can do a wide variety of t.... Read More
How A44 Games designed Ashen

How A44 Games designed the beautifully haunting world of Ashen

Apr 16, 2019 at 03:00 pm by Submitted

If you're a fan of open-world action RPGs, there's a chance you've heard of Ashen. Developed by New Zealand-based studio A44 Games initially with just three people, the t.... Read More
Redbee’s 2.5D Platformer

Review: Redbee's 2.5D Platformer Engine

Apr 11, 2019 at 10:00 am by nemirc

One nice thing about Unity is its ecosystem. In the Unity Asset Store you can find a wide variety of systems and engines that help a lot. One of those is Redbee's 2.5D Platfo.... Read More

Sign up for our newsletter

This website uses cookies to ensure you get the best experience possible More Info
Got it!