game development

Unity user explores Unreal Engine 4: part 11

Aug 05, 2020 at 10:00 am by nemirc

Being a high-end game development engine, Unreal Engine 4 has a lot of different features I have not covered yet. One of the things I would recommend is to download the "conte.... Read More

Unreal Engine 4 cloth simulation tips

Jul 08, 2020 at 10:00 am by nemirc

Working with cloth simulation in UE4 is not really that complicated. Previously, you had to create your APEX clothing in an external application, but now that clothing is crea.... Read More
The Heretic: Morgan (VFX Character) package for Unity

The Heretic: Morgan (VFX Character) package for Unity

Jun 16, 2020 at 10:00 am by nemirc

Previously, I covered “The Heretic: Digital Human” free package for Unity, a package featuring an extremely realistic human character from “The Heretic&rdquo.... Read More
Unity user explores Unreal Engine 4

Unity user explores Unreal Engine 4: part 10

Jun 09, 2020 at 10:00 am by nemirc

As I explore Unreal Engine 4 while porting my horror game from Unity to that engine, it is time to get into another subject that is a big part of my interests: cloth simulatio.... Read More
The Heretic: Digital Human package for Unity

Review of The Heretic: Digital Human package for Unity

May 18, 2020 at 04:00 pm by nemirc

Last week, Unity Technologies released "The Heretic: Digital Human" as a free package on the Asset Store. This package contains the character created for The Heretic, an anima.... Read More

Game Development Tools: Unigine Community SDK

Apr 22, 2020 at 10:00 am by nemirc

Unigine, the Russian developer behind the Unigine engine, recently released Unigine Community SDK. This is a free game engine that you can use to create your own projects, as.... Read More

Unity user explores Unreal Engine 4: part 7

Apr 18, 2020 at 10:00 am by nemirc

During the past days I've continued to explore Unreal Engine 4, while I also work on my regular stuff. I've continued work on Amelia (the protagonist of Just Let Me Go, one of.... Read More
Exploring Unity's High Definition Render Pipeline

Exploring Unity's High Definition Render Pipeline

Apr 14, 2020 at 10:00 am by nemirc

Even if Unity has been releasing new versions, I had opted to remain on version 2017 (currently on long-term support, or "LTS") because that was the last version to support Pl.... Read More

Unity user explores Unreal Engine 4: Part 6

Mar 25, 2020 at 11:47 am by nemirc

Another UE4 feature Epic Games promotes a lot is the use of Blueprints. Blueprints is a visual scripting language for UE4. Here's the thing, if you have used UDK (or still us.... Read More

Unity user explores Unreal Engine 4: Part 5

Mar 20, 2020 at 10:00 am by nemirc

Today I take a look at landscapes and foliage. In UDK, we used landscape to create the entire island of Enola, and it took a while but the tools made it easy (for the most par.... Read More

Creating hair in Maya and Unreal Engine 4: part 3

Mar 13, 2020 at 10:00 am by nemirc

Last time I finished and imported the hair into UE4. However, it looked a little bit like a hair cap (I mean, like a solid object with a texture). The problem is that all the.... Read More

Unity user explores Unreal Engine 4: Part 4

Mar 06, 2020 at 10:52 am by nemirc

This time, I continued working on the basic learning (or rather re-learning) of the basic elements in UE4. If you are coming from Unity + the PostProcess Stack 2, then you are.... Read More
Unity user explores Unreal Engine 4 title card

Unity user explores Unreal Engine 4: Part 3

Mar 03, 2020 at 10:37 pm by nemirc

On my last article of this series, I gave you my impressions on the new hair system. Also, I would like to report I managed to "fix" the issue. It turns out the Niagara Groom.... Read More

Unity user explores Unreal Engine 4: Part 2

Mar 03, 2020 at 10:00 am by nemirc

Last time, I was explaining why I moved from Unreal Development Kit (which was the free version of Unreal Engine 3) to Unity instead of Unreal Engine 4, and then I told you ab.... Read More

Interview with game developer Gunstone Studios: part 2

Feb 21, 2020 at 02:00 pm by nemirc

Gunstone Studios is a small game development studio developing games for mobile devices. This is the second part in a two part series. Read the first one here. Living in El S.... Read More
Interview with game developer Gunstone Studios

Interview with game developer Gunstone Studios: Part 1

Feb 21, 2020 at 12:00 pm by nemirc

Almost a decade ago, I wrote about Mindblock, one of the first (or more specifically, the first) development studio in El Salvador that focused exclusively on game development.... Read More
Unity user explores Unreal Engine 4

Unity user explores Unreal Engine 4: Part 1

Feb 13, 2020 at 02:00 pm by nemirc

In the past I've covered different game development engines, but this time I'm doing something different, as I will go through the experiment of moving from Unity to Unreal..... Read More
Maya LT 2020 Review

Maya LT 2020 is 'one of the best 3D modeling and animation packages out there'

Feb 11, 2020 at 10:00 am by nemirc

Last December, Autodesk released Maya LT 2020, and, as always, I am curious to see what's new and what has improved from the previous version. A while ago, my main focus was.... Read More

Dust3D Feature Preview: Instant remeshing

Jan 24, 2020 at 10:00 am by nemirc

A few months ago, I wrote about Dust3D. Dust3D is a free, and open source, 3D modeling application that features auto UV mapping, auto-rigging, PBR material support, plus posi.... Read More

Fresnel Experiments in Amplify Shader Editor

Dec 31, 2019 at 03:30 pm by nemirc

This time I would like to take a look at the Fresnel effect in Amplify shader. I really like the Fresnel a lot because it allows you to add the peach-skin effect to your shade.... Read More

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