Autodesk Maya 2022

Apr 16, 2021 at 08:15 am by nemirc

If you have been keeping with the news, you know Maya 2022 was released around a couple of weeks ago, and this time I will be taking a look at the new release. Do you want to.... Read More
Autodesk Maya

Autodesk releases Maya, 3ds Max and MotionBuilder 2022

Mar 24, 2021 at 09:00 am by Press Release

Autodesk unveiled updates to Maya, 3ds Max, and MotionBuilder today, bringing artists throughout the creative pipeline powerful new tools that accelerate and streamline their.... Read More

Retarget ActorCore Motion in Maya

Feb 24, 2021 at 07:00 am by Warlord720

Last week we looked at retargeting Reallusion’s ActorCore motion capture library to 3DS Max, specifically the CAT rig. This week we’ll look at retargeting in Maya.... Read More

Making Polygon Hair with XGen in Maya

Feb 22, 2021 at 11:30 am by nemirc

I am a big fan of using XGen to create realistic hair. However, sometimes you can’t use the realistic strands-based hair because the target application doesn’t sup.... Read More

Autodesk's Area Newsletter is Out

Jan 28, 2021 at 12:58 pm by -gToon

Autodesk's January Area newsletter is packed with great news and artists profiles. 

Digital human creation with Reallusion: Multi-part outfit part 3

Dec 14, 2020 at 12:59 pm by nemirc

This time I finish the multi part outfit, and I adjust it to my custom character. As you can see from the first picture, the outfit doesn’t look quite good around the br.... Read More

Maya 2020.4 Marks a New Chapter for Bifrost

Dec 08, 2020 at 11:00 am by SchelleFire

Autodesk rolled out Maya 2020.4 today. Designed to help artists and studios keep pace with the ever-increasing demand for content, this release unveils the biggest update to.... Read More

Digital human creation with Reallusion: Multi-part outfit part 1

Dec 07, 2020 at 07:00 pm by nemirc

Welcome back to my Reallusion series. This time I am explaining how I I am creating a multi-part outfit for a video game character. This outfit will be com.... Read More

V-Ray Learning Adventures: Part 4

Nov 30, 2020 at 04:51 pm by nemirc

Welcome back. This time I continued working on my scene, and made a few changes to it. First, I removed the window lights because I decided I will focus on that later, and the.... Read More

V-Ray Learning Adventures

Nov 09, 2020 at 01:01 pm by nemirc

This time I am starting a new series of articles, now focusing on V-Ray. While I’ve used a little bit of V-Ray in the past, I am not an expert, and I decided it would be.... Read More

V-Ray 5 for Maya

Sep 15, 2020 at 08:30 am by nemirc

Chaos Group recently released V-Ray 5 for Maya, and this time I am taking a look at some of the new features in the latest version of this amazing renderer. V-Ray positioned i.... Read More

Autodesk Tees up Virtual Vision Series for September 2020

Aug 15, 2020 at 11:00 pm by nickcharles

Lineup features presentations and panelists from ALTSHIFT, ILM, LAIKA, Magnopus, Naughty Dog, Rising Sun Pictures, Walt Disney Imagineering, and more Traditionally held.... Read More

Chaos Group releases V-Ray 5 for Maya

Aug 06, 2020 at 01:56 pm by Press Release

Chaos Group released V-Ray 5 for Maya, a major new version of its Academy-Award winning production renderer. For more than a decade V-Ray has been used by the world’s le.... Read More

Creating hair in Maya and Unreal Engine 4: part 6

Jun 10, 2020 at 10:00 am by nemirc

Hello again. This series of articles were not abandoned, just paused as I experimented more with hair and other engine features. In previous parts I had stated I was happy wit.... Read More
The coolest squirrel ever by Troll VFX

Chaos Group releases Personal Learning Edition of V-Ray for Maya

Apr 16, 2020 at 11:43 am by Press Release

Chaos Group released April 16 V-Ray PLE for Maya, a new personal learning edition of its production renderer. V-Ray PLE helps new and self-taught CG artists explore the b.... Read More

Autodesk Ships Updates Maya 2020.1 and Maya LT 2020.1

Mar 20, 2020 at 02:00 am by Press Release

Autodesk has released new updates to Maya and Maya LT. While there are no new major improvements, there are a slew of minor ones that enhance the workflow of both Maya and May.... Read More

Creating hair in Maya and Unreal Engine 4: part 3

Mar 13, 2020 at 10:00 am by nemirc

Last time I finished and imported the hair into UE4. However, it looked a little bit like a hair cap (I mean, like a solid object with a texture). The problem is that all the.... Read More

Creating hair in Maya and Unreal Engine 4: part 2

Mar 11, 2020 at 02:00 pm by nemirc

In the previous part of this tutorial, I showed you how I create hair using curves. Now we are ready to send the hair to UE4. However, before I do that, I just want to show yo.... Read More

Creating hair in Maya and Unreal Engine 4: part 1

Mar 10, 2020 at 02:00 pm by nemirc

As you may know, if you've followed my last series of articles, I've been taking a deeper look at Unreal Engine 4. In one of the articles, I discuss a little bit about UE4's n.... Read More
Maya Tips

Maya Tips: How to use automatic hard surface retopology in Maya

Nov 19, 2019 at 10:00 am by nemirc

Retopology usually performed when you need to create a lower resolution version of a high-resolution 3D model (for example, when you make a model in ZBrush and you need a lowe.... Read More

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