Tips + Tutorials

How to Cast for Your Production

How to Cast for Your Production

Apr 08, 2020 at 10:00 am by Benjamin Tuttle

This article will cover an interesting topic, which for many content creators either can be a joy or a royal pain in the ass. I am talking about casting voice actors….... Read More

Unity user explores Unreal Engine 4: Part 6

Mar 25, 2020 at 11:47 am by nemirc

Another UE4 feature Epic Games promotes a lot is the use of Blueprints. Blueprints is a visual scripting language for UE4. Here's the thing, if you have used UDK (or still us.... Read More

Artist of the Week - Virtual_World

Mar 23, 2020 at 06:36 pm by -gToon

We really like the work of Virtual_World. This talented Renderosity artist specializes in portraits. They are skillfully composed and rendered. Many of them are of a variety o.... Read More

How loop and ring selections work in Cinema 4D

Mar 23, 2020 at 06:15 am by -gToon

In this video, we will have a look at a bit of theory and learn how loop and ring selections work in Cinema 4D. Knowing what I show you in the video will hopefully help you un.... Read More

Unity user explores Unreal Engine 4: Part 5

Mar 20, 2020 at 10:00 am by nemirc

Today I take a look at landscapes and foliage. In UDK, we used landscape to create the entire island of Enola, and it took a while but the tools made it easy (for the most par.... Read More

5 Tips for Working From Home

Mar 17, 2020 at 02:53 pm by -gToon

I’ve been working remotely for over a decade as Renderosity’s managing editor. Over the years I’ve developed through trial and error several habits and pract.... Read More

Creating hair in Maya and Unreal Engine 4: part 4

Mar 17, 2020 at 02:00 pm by nemirc

On the previous part, I had pretty much finished the hair and sent it into Unreal for testing. However, there’s a small problem. At first, I liked the idea of a “b.... Read More

Creating hair in Maya and Unreal Engine 4: part 3

Mar 13, 2020 at 10:00 am by nemirc

Last time I finished and imported the hair into UE4. However, it looked a little bit like a hair cap (I mean, like a solid object with a texture). The problem is that all the.... Read More
The Coronavirus, Windows 10 Update & Hollow Resin Printing

The Coronavirus, Windows 10 Update & Hollow Resin Printing

Mar 12, 2020 at 10:00 am by Warlord720

One thing you have to say about Windows 10 Update is that is it consistent. Consistently screwed up for some unlucky group of users. So, imagine this: You are sitting at home.... Read More

Creating hair in Maya and Unreal Engine 4: part 2

Mar 11, 2020 at 02:00 pm by nemirc

In the previous part of this tutorial, I showed you how I create hair using curves. Now we are ready to send the hair to UE4. However, before I do that, I just want to show yo.... Read More

Creating hair in Maya and Unreal Engine 4: part 1

Mar 10, 2020 at 02:00 pm by nemirc

As you may know, if you've followed my last series of articles, I've been taking a deeper look at Unreal Engine 4. In one of the articles, I discuss a little bit about UE4's n.... Read More

Unity user explores Unreal Engine 4: Part 4

Mar 06, 2020 at 10:52 am by nemirc

This time, I continued working on the basic learning (or rather re-learning) of the basic elements in UE4. If you are coming from Unity + the PostProcess Stack 2, then you are.... Read More
Unity user explores Unreal Engine 4 title card

Unity user explores Unreal Engine 4: Part 3

Mar 03, 2020 at 10:37 pm by nemirc

On my last article of this series, I gave you my impressions on the new hair system. Also, I would like to report I managed to "fix" the issue. It turns out the Niagara Groom.... Read More

Unity user explores Unreal Engine 4: Part 2

Mar 03, 2020 at 10:00 am by nemirc

Last time, I was explaining why I moved from Unreal Development Kit (which was the free version of Unreal Engine 3) to Unity instead of Unreal Engine 4, and then I told you ab.... Read More

Exploring Poser content creation: morphs & textures

Mar 02, 2020 at 03:06 pm by nemirc

Previously, I told you about my story of coming back to Poser for content creation, from making the outfit model (I used the "dev-kit" figure as a starting point) and setting.... Read More

BLENDER 2.82 NEW FEATURES in LESS than 5 minutes

Mar 02, 2020 at 11:16 am by -gToon

  Subscribe for more Blender 3D tutorials and content. Let me know what you would like to see next in the comments below! Project files and more available on Patreon..... Read More

Cinema 4D Tutorial - Train on Tracks or Rails

Feb 14, 2020 at 10:00 am by -gToon

In this tutorial, I will show you how to get a carriage to follow a spline realistically In cinema 4D. I will explain what is wrong with the default spline and how to fix it..... Read More
Unity user explores Unreal Engine 4

Unity user explores Unreal Engine 4: Part 1

Feb 13, 2020 at 02:00 pm by nemirc

In the past I've covered different game development engines, but this time I'm doing something different, as I will go through the experiment of moving from Unity to Unreal..... Read More
Unreal Engine tool LiveLink

Is LiveLink\Unreal Worth the Time to Learn?

Feb 06, 2020 at 10:00 am by Warlord720

It wasn't that long ago that Reallusion released its Unreal Engine tool LiveLink to indie devs for free and since that time I keep getting the question of how hard it is to us.... Read More

Blender for C4D Artists: Working with Cameras in Blender 2.8x

Feb 04, 2020 at 05:15 am by -gToon

Blender for C4D Artists - 01_01 Working with Cameras in Blender 2.8x from Helge Maus / pixeltrain on Vimeo. In this tutorial you will learn how to create and manage Blende.... Read More

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