Tips + Tutorials

Learning Houdini Journal 23: Bookshelf Tutorial & Houdini News

Aug 17, 2016 at 10:21 pm by -gToon

This is the twenty-third entry of a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. Houdini is a sophisticated application that is.... Read More

Make That Prop Your Own, Part 2 - Adding a Custom Texture

Aug 03, 2016 at 03:32 pm by nemirc

In my previous article "Make That Prop Your Own - Creating a Custom Texture" I discussed how to modify a prop texture so it looked exactly the way you want. In that example, I.... Read More

Photoshop 3D Character Compositing with Indigo Lighting

Jul 13, 2016 at 05:45 pm by nemirc

When artists think of compositing images, many times we think of 2D compositing which involves layering static images in Photoshop to create believable scenes. But when it com.... Read More

Learning Houdini Journal 22: Creating a Procedural Bookcase

Jun 23, 2016 at 09:19 pm by -gToon

This is the twenty-second entry of a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. Houdini is a sophisticated application that i.... Read More

iClone VR 360 Tutorial

Jun 09, 2016 at 08:27 pm by nemirc

Reallusion iClone VR 360 video content creation pipeline is a fast and intuitive way to create and animate VR experiences. Create a project with iClone - Environments, Light.... Read More

Rendering Professional 3D Characters in Minutes

Jun 06, 2016 at 09:28 am by nemirc

Creating a professional 3D character can often take time and effort. But, not when you are working with iClone 6 PRO, as you can easily first model and create your avatars wit.... Read More

Learning Houdini Journal 21: The New Houdini 15.5

Jun 01, 2016 at 11:00 pm by -gToon

This is the twenty-first entry of a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. Houdini is a sophisticated application that is.... Read More

Game development tips: improve level loading in Unity

May 18, 2016 at 12:46 pm by nemirc

Say you've been working on a level for your game for a long time. You added all of your models, textures, sounds, lights, scripted elements, and all. But then, when you begin.... Read More

3D Compositing a Futuristic Sci-fi City using Reallusion's iClone 6.

May 11, 2016 at 08:54 pm by -gToon

Director Adolf Navarro from Antareus Ltd, shows us how to use iClone 6 Pro and PopVideo 3 to create a Sci-Fi 3D compositing shot, mixing masked real footage with CGI element.... Read More

Slice, cut, displace with cinema 4D - tutorial

May 07, 2016 at 09:52 pm by -gToon

Slice, cut, displace with cinema 4D - tutorial from mmrené on Vimeo. Whatever you wan't to call it. Let's cut stuff in Cinema 4d. In this tutorial, i am going to show y.... Read More

Learning Houdini Journal 20: Procedural Modeling Tutorial 02

May 05, 2016 at 09:32 pm by -gToon

This is the twentieth entry of what will be a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. Houdini is a sophisticated applicat.... Read More

Compositing Real Actors into a 3D Virtual Set

May 04, 2016 at 09:04 am by nemirc

Compositing real video footage with a 3D environment has always been a challenge due to proper tracking, overlaying, camera projection, lighting and shadowing, but with iClone.... Read More

3 Point Light from iClone Reallusion

Apr 28, 2016 at 12:16 pm by nemirc

One of the tenants in Cinematography is the 3-point lighting setup, which covers even distribution of lighting among subjects. This is done by avoiding deep shadows while allo.... Read More

Learning Houdini Journal 19: Simpler Modeling Tutorials

Apr 20, 2016 at 10:59 pm by -gToon

This is the nineteenth entry of what will be a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. Houdini is a sophisticated applica.... Read More

Make a Simple Animation in Open Toonz

Apr 01, 2016 at 11:48 pm by nemirc

Open Toonz has recently been released to a very excited 2D animation community. Based on the Toonz appliction (used by Ghibli Studios in Japan), it is only just started to be.... Read More

Learning Houdini Journal 18: Vehicle Tutorial - Start Over. Finish. Yeah!

Mar 30, 2016 at 10:26 pm by -gToon

This is the eighteenth entry of a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. Houdini is a sophisticated application that is w.... Read More

Interactive storytelling using Twine

Mar 04, 2016 at 04:17 pm by nemirc

These days it's pretty common to see games with branching storylines, so different tools have been developed to design such games. Of course, you can use standard flowchart de.... Read More

Learning Houdini Journal 16: Bus Front Basic Modeling

Mar 02, 2016 at 09:49 pm by -gToon

This is the sixteenth entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated applicati.... Read More

Freelance Experience: The Importance of Taking Direction

Feb 25, 2016 at 10:49 pm by Warlord720

After a couple of decades as a freelancer (and project manager), it's not difficult to take direction. In fact, it's imperative that you follow script notes and direction as.... Read More

Learning Houdini Journal 15: Procedural Vehicle Modeling

Feb 24, 2016 at 10:34 pm by -gToon

This is the fifteenth entry of what will be a year-long journal on learning the 3D application Houdini, created by Side Effects Software. Houdini is a sophisticated applicati.... Read More