Tips + Tutorials

Psychology of Color | Part 2: Cool Colors

Psychology of Color | Part 2: Cool Colors

Sep 30, 2022 at 12:00 pm by Barbara Din

As we saw in the first part of Psychology of Color, there are elements in art that help convey and idea, a sensation, a message, color being one of the most important. Each c.... Read More
How and whytart your own e-commerce website

How and why to start your own e-commerce website

Sep 29, 2022 at 06:00 am by nemirc

Last week I wrote an article about distributing software (including games) using Web 3 via the blockchain, using NFTs for licensing. This time I wanted to talk about how to ha.... Read More

SD Video - AI Stable Diffusion Video & First AI Art Copyright Granted

Sep 27, 2022 at 06:30 am by Warlord720

First AI Art Copyright Granted The first-ever copyright for an AI-generated image has been granted apparently to the human author. Never thought it would be that fast and I&r.... Read More
Psychology of Color | Part 1: Warm Colors

Psychology of Color | Part 1: Warm Colors

Sep 26, 2022 at 11:30 am by Barbara Din

In art there are numerous elements with which one can help convey and idea, a feeling, a message. The mixing of those ingredients can make or break that message. Color is one.... Read More

Props: Skinning or Vertex Manipulation?

Sep 20, 2022 at 07:30 am by Warlord720

Using bones with skinning is nothing new to long-time Renderosity readers. Vertex animation or morphing as it is more commonly known is just as familiar as well. Morphing has.... Read More
Valist, a Web-3 way of distributing software

Valist, a Web-3 way of distributing software

Sep 19, 2022 at 01:00 pm by nemirc

In the past I have written about NFTs in general, as well as NFTs for gaming. In those instances, I have discussed how NFTs are being used in gaming and how I would like NFTs.... Read More
Poly Haven: Free assets for your projects

Poly Haven: Free assets for your projects

Aug 31, 2022 at 09:30 am by nemirc

In the past, I’ve told you about the Megascans library, and how I am using it as a source of models and textures for my projects. This time, I am going to share with you.... Read More
Physically Based: a database of phisically-based values for CG

Physically Based: a database of phisically-based values for CG

Aug 30, 2022 at 11:36 am by nemirc

If you work with 3D graphics, you already know materials can make or break the look of your scene, and how important it is to reproduce real-life materials in photorealistic s.... Read More
Buildify: Building generation for Blender

Buildify: Building generation for Blender

Aug 25, 2022 at 07:45 am by nemirc

A few days ago, one of my colleagues told me about Buildify, a node-based building generator for Blender. Personally, I am not a Blender user, although I plan to start learnin.... Read More
When you don't Art anymore

When you don't Art anymore

Aug 24, 2022 at 08:00 am by Barbara Din

When you don’t art anymore   Sometimes life gets in the way of art. Maybe your priorities ate up all of your free time, the urgent swallowing the important. Maybe.... Read More
Migrating to Unreal Engine 5: Lighting woes

Migrating to Unreal Engine 5: Lighting woes

Aug 22, 2022 at 10:13 am by nemirc

As I continue working on UE5, I run into a few more issues that are important to know. Fortunately, none of these issues are “game-breaking”, but rather things tha.... Read More

Migrating to Unreal Engine 5: Quixel and animation woes

Aug 16, 2022 at 06:00 am by nemirc

As the work on “Just Let Me Go: Black Birthday” continues, I keep finding issues that, while easy to fix, consume time to be fixed, not because the fixes themselve.... Read More
Making nice hair materials in Unreal Engine

Making nice hair materials in Unreal Engine

Aug 05, 2022 at 05:00 am by nemirc

When making a project in Unreal Engine, I will choose between realistic hair and polygon-based hair depending on the situation. For example, in the case of Killer Dolls I am u.... Read More
Desktop vs Laptop for game development

Desktop vs Laptop for game development

Aug 04, 2022 at 01:37 pm by nemirc

In the past, I’ve written about my experience using a MAINGEAR laptop for game development. In fact, not only has this laptop become my main system for game development;.... Read More
Always have a plan B

Always have a plan B

Aug 04, 2022 at 09:30 am by nemirc

As a game developer, I have made a lot of mistakes. Luckily, I learn from those mistakes, although that doesn’t prevent me from making more mistakes. This time, I want t.... Read More
Migrating to Unreal Engine 5: Lumen, BSP and more

Migrating to Unreal Engine 5: Lumen, BSP and more

Aug 03, 2022 at 02:18 pm by nemirc

Hello again and welcome my UE5 series. After testing various things, I decided to just make the move to UE5, but only for Just Let Me Go. The other UE project, Killer Dolls, i.... Read More
Migrating to Unreal Engine 5: Hair and Character Creator

Migrating to Unreal Engine 5: Hair and Character Creator

Jul 21, 2022 at 10:31 am by nemirc

Hello again and welcome my UE5 series. As part the “UE4 to UE5 project convertion,” I needed to check a couple more things. First, I imported a Character Creator 3.... Read More
Free public-domain golden age comics for you!

Free public-domain golden age comics for you!

Jul 18, 2022 at 02:03 pm by nemirc

Maybe you are a fan of comic books, a fan of storytelling in general, or even a writer looking for some inspiration. In that case, this website might be interesting to you. Di.... Read More
Drawing with Ink is Like Life

Drawing with Ink is Like Life

Jul 16, 2022 at 02:22 pm by Barbara Din

How drawing with ink serves as an analogy for navigating through life   I’ve always wanted to make a tutorial or a course on how to draw directly with ink without.... Read More
Using MoveIt! and Character Creator in your projects

Using MoveIt! and Character Creator in your projects

Jul 08, 2022 at 07:00 am by nemirc

A couple of weeks ago I wrote about MoveIt! for Unreal Engine, a character control system that includes a more natural motion for your characters. I decided to implement this.... Read More
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