Unreal Engine 5.0 was a groundbreaking release, bringing a whole slate of new tools to users. 5.1 is building upon the framework of 5.0, delivering updates and improvements to facilitate the creation of next-generation, real-time 3D content and experiences even further. Our focus was on making our feature set robust, workflow-friendly, and versatile, with the needs of different sectors in mind.
Visual Integrity and Performance
We have delivered improvements to support you in creating 60 fps games for next-generation consoles and capable PCs. Those include:
Improvements in Lumen, Nanite, and Virtual Shadow Maps.
Building Bigger Worlds and Collaboration
You can create larger worlds using World Partition.
Improvements were made to make teamwork more efficient, facilitating the game development process.
Virtual Production and In-Camera VFX
We continue to rapidly develop new tools for virtual production and In-Camera VFX (ICVFX). Working with footage is now easier than ever.
Use the In-Camera VFX Editor to do color correction, apply light cards, and perform general stage operations.
DMX configurations are now improved by means of MVR support.
Lumen has an initial implementation for nDisplay.
GPULM workflows have been improved.
Click the button below to find out more information about these tools, and the full list of all improvements in Unreal Engine 5.1