Foundry, the leading developer of creative software for the media and entertainment industries, today announces the release of Nuke 13.2.
The final release in the Nuke 13 series, Nuke 13.2, combines trusted and innovative tech with a suite of workflow improvements designed to support more intuitive pipelines for artists.
This release continues the developments to Nuke’s 3D system with advances to pivot point workflow that bring Nuke’s 3D system more in line with existing DCC standards, as well as providing a more consistent experience between Nuke and Katana for geometry transformations.
Training machine learning models using the NukeX ML Research toolset is significantly faster, with CopyCat single GPU speed improvements of up to 30% and new multiple GPU support. Users can now train more than four channels simultaneously to allow for more advanced model datasets training or train one network for multiple use cases.
Nuke 13.2 introduces NewTek Network Device Interface (NDI) support into the Nuke Family. With NDI, artists can stream their Nuke or Nuke Studio viewer content to anyone else on their network. As each viewer can now have its own independent Monitor Out functionality, multiple Monitor Out setups can be achieved, including multiple NDI streams that can be sent simultaneously.
The beta UnrealReader node receives several workflow improvements making it even faster to bring data from Unreal Engine into Nuke: updates to the Stencil layer picking interface, making for a more intuitive workflow and allowing users to preview the layer they’re selecting, and easily add or remove selections in a layer list. New more logical grouping of parameters into new tabs will help artists to access what they need faster. With Nuke 13.2, the Unreal Reader feature will be accessible to Nuke Indie and Nuke Non-commercial users. This release also adds support for integration with Unreal Engine 5.
Building on the great developments made by ASWF, we’re adding OpenTimelineIO (OTIO) support to Nuke Studio and Hiero. OTIO is being introduced as a beta feature and will support the import and export of clips, tracks, linear transitions, and linear retimes.
Juan Salazar, Director of Product - Compositing, Editorial and Review, Foundry, comments:
“The Nuke 13 series combines innovative tech like Machine Learning and trusted features to bring artists full creative and technical control over their work. We actively worked towards removing pipeline friction with interoperability between Nuke and Katana and Nuke and Unreal to help artists work closer to the final image. Nuke 13.2 sees iterations on these features based on customer feedback so our users can have a more consistent experience with using Nuke’s toolset: improvements for our 3D system and faster ML workflows, enabling artists to have a more seamless review experience with their team members in real-time, as well as sharing timelines and editorial throughout their production pipeline.”
To learn more about Nuke 13.2, visit the Nuke releases page.