Fractal Terrains 3

Nov 24, 2021 at 06:00 am by nemirc

Fractal Terrains 3
Fractal Terrains 3

Last week I wrote about the Maps Bonanza Humble Bundle. I actually ended up getting the full bundle because I need map generation tools for a game I’m working on, so I will be testing the apps I got in the bundle. This time I will be taking a look at Fractal Terrains 3+

When you want to create a new world, you are given 4 different options. Synthetic world creates a world based on the app’s fractal functions, binary world creates a world based on imported data, flat world is a completely flat world (no mountains or oceans) that you can use to create your own world, and a planar world is a planar-texture world (you can use it to map it on a flat surface).

The world also has various settings like highest peak and lowest depth, which are used to define the maximum altitude and minimum depth of the world you’re creating. There’s also a setting for circumference or diameter of the world, and other settings used to create the world, amount of land and ocean, etc.

You can also change the color of the world if you go to World Coloring. For example, this is a color scheme I selected.

And this is how the world looks after I changed it.

It is a very interesting feature, because it lets you create a very specific look for your world map, rather than being limited to the default earthly color scheme. You can even import your own color scheme if you want, to give personalized colors to your peaks and deep areas. You can also change other parameters like temperature and rain, and you can view those by changing the view mode in the main window. For example, the image below shows the temperature map of the world. While this is a very specific feature, it can be useful for certain types of games where you take climate into consideration (for example, you have to go to X spot when the temperature is above Y to get Z item).

Another thing you can do is change the map projection in case you want to use it on a 3D sphere.  You have a lot of different projection methods to choose from, and you can see a little preview of how the final map image will look like.

Of course, you can edit the map using painting tools. You can change the altitude of areas and create new masses of land, or lakes, rivers, etc., and also change the temperature in some areas. You can also make selections using masking tools, to specify the areas you want to modify. These masking tools can be very useful to create new continents.

You can export your map as images, to be used in any image application of your choice. If you have Campaign Cartographer 3 (which I have since it came with the bundle), you can also export it as a file compatible with that software, so you can create your own maps for your campaigns. As I said in my article about the Maps Bonanza bundle, Campaign Cartographer is a software you can use to create maps for any kind of game. I will be writing more about Campaign Cartographer soon.

While you can make your own maps using any image editor, I like how you can easily create and modify your worlds in Fractal Terrains. I will be exploring this app more when I begin to use it in conjunction with Campaign Cartographer.

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