Reallusion, the developer of Character Creator and iClone real-time animation software, has launched a major upgrade for its browser-based 3D content platform, ActorCore.
Currently being integrated with NVIDIA Omniverse™ platform on digital twins projects including drive scene simulation and BMW’s manufacturing visualization, and adopted by professional animators for 3D archviz applications, ActorCore has brought to the market a new standard of 3D people for crowd scene usage. These lightweight characters are fully-rigged for facial, body, and lip-sync animations, suitable from long to middle camera ranges. Along with an extensive library of 3D motions, and FBX file export formats compatible with all major 3D tools, ActorCore is the best 3D content marketplace for real-time animation and business simulations.
“At Reallusion we continue to raise the standard for character creation and animation,” said Charles Chen, CEO, Reallusion, Inc. “We have developed the next generation of 3D character systems, offering highly interactive, AI controllable characters that respond to the huge demand for business visualization, particularly archviz and digital twins. We strive to provide not only variety and quality but also advanced solutions that definitely go beyond expectations for real-time simulation.”
Interactive 3D Actors Ready for Crowd Scene Animations
In contrast to commonly used 3D human models with no natural movements and expressions, ActorCore actors come with vivid facial and body animations designed for the different camera (long to the middle) ranges ideal for crowd scenes.
Different Styles for Any Production Demands
From photorealistic scanned people to sci-fi, fantasy, historical, and toon figures created with Character Creator, a variety of characters are now available on ActorCore. Simply import these animation-ready characters, with application-specific download formats, to get an optimal rendering quality.
Industry-First: Optimized Topology and Character Rigs in 3D People
A complete character rig with eyes, jaw, shoulders, fingers, and toe articulations; ensures the most realistic animations through AAA mocap data. All ActorCore characters come with the same facial topology for consistent expression editing and lip-sync control. PBR Materials are also merged for best crowd rendering performance.
Read the full release HERE.