MagicTints 2 creates LUT from just one target image, more!

Apr 07, 2021 at 06:00 am by -gToon


MagicTints 2.0 update is here! Color Grading Revolution! No need to spend hours to create LUT, just specify one target image with reference colors and that’s it!

WHAT’S NEW:
– NEW! Incredible speed improvement.
Greatly improved color matching speed on macOS and Windows – especially for high-resolution images of 4000x4000px, 6000x6000px,, etc,, and higher.
Now works up to 50x faster.
– Image processing is much faster
– Image loading is much faster
– Uses newer CPUs parallel features of Intel (Core i5, i7, i9), AMD (Ryzen/Threadpiper)
– Uses GPU acceleration of NVidia, AMD,, and Apple video cards for unprecedented speeds
– Easily processes images of high resolution
In addition:
– Better GPU and advanced CPU detection are now clearly visible on the panel
– You can see how speed is improved by hovering your mouse over those buttons
– You can click on the GPU icon to disable GPU acceleration

MagicTints 2.0 update is here!

 

Screen Shot 2021-03-31 at 3.37.33 PM

– NEW! Color-grading revolution – MagicTints now exports LUT tables.
– 1-click Primary Color grading is now possible
– Pick an image as color reference and create a Color-Lookup-Table (LUT) to convert any image to that color
– Click new “Generate LUT” button on the toolbar to generate a LUT from selected images
– Use created LUT in Unity, Unreal Engine, Premiere, Final Cut, AfterEffects, Lightrom, Photoshop, DaVinci Resolve – any software that supports LUTs
– Apply result from MagicTints to the whole Video Footage or a batch of images
– Or use it in hardware LUT Boxes
– Works both for Video Production and color grading of still images
– Exports .CUBE and unwarped .PNG (for Unity/UE)
– Supports arbitrary LUT sizes: 17x17x17, 25x25x25, 16×256 etc.
– Enter any LUT size in Settings

Read more about MagicTints, 1-click color reference LUT creator here

 

 

Sections: News & Features





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