Houdini Engine for UE4 and Houdini Engine for Unity are now available for commercial customers for free.

Feb 26, 2021 at 12:00 pm by Press Release


SideFX is pleased to announce that Houdini Engine for UE4 and Houdini Engine for Unity are now available for commercial customers for free. Previously free for artists using Houdini Indie, this now gives commercial artists and studios the ability to widely deploy procedural assets created in Houdini to the UE4 and Unity real-time 3D platforms for use in game and XR development, virtual production and design visualizations.

Through the power of Houdini Engine, procedural tools and assets built in Houdini with custom-tailored interfaces can be brought into UE4 and Unity, and used by game artists whether they know Houdini or not. Houdini Engine does the processing work on the assets, and delivers the results back to the editor. These procedural assets work within the game editor for content creation and are baked out before going to runtime.

The Houdini Engine plug-ins have been used on numerous shipped games - just a few examples include King’s Candy Crush, eXiin’s Ary and the Secret of Seasons, and Fishing Cactus’s Nanotale - Typing Chronicles.

"Houdini Digital Assets have become an indispensable part of our content creation pipeline. Being able to use them in our game editor for free studio-wide is a real game changer!"
— Jerome Hereng | Art Director FX | Sparx* - A Virtuos Studio
 

The UE4 plug-in has been recently updated to a second version that has a redesigned core architecture and is more modular and lightweight. This version includes a new interface, support for world composition, blueprint support and a wealth of improvements and enhancements.

Through the power of Houdini Engine, procedural tools and assets built in Houdini with custom-tailored interfaces can be brought into UE4 and Unity, and used by game artists whether they know Houdini or not. Houdini Engine does the processing work on the assets, and delivers the results back to the editor. These procedural assets work within the game editor for content creation and are baked out before going to runtime.

The Houdini Engine plug-ins have been used on numerous shipped games - just a few examples include King’s Candy Crush, eXiin’s Ary and the Secret of Seasons, and Fishing Cactus’s Nanotale - Typing Chronicles.

"Houdini Digital Assets have become an indispensable part of our content creation pipeline. Being able to use them in our game editor for free studio-wide is a real game changer!"
— Jerome Hereng | Art Director FX | Sparx* - A Virtuos Studio
 

The UE4 plug-in has been recently updated to a second version that has a redesigned core architecture and is more modular and lightweight. This version includes a new interface, support for world composition, blueprint support and a wealth of improvements and enhancements.






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