Planetside Software Ships Terragen 4.5

Jan 02, 2021 at 12:30 pm by Press Release

Metal material with GGX specular model

Render by Martin Huisman with ACEScg colour space EW09pos


Terragen 4.5 release builds are now available.

  • Default Shader updates for more PBR compatibility
    • GGX, metalness maps and more
  • OpenColorIO (OCIO) integration in Professional Edition, verified for ACES
  • Render View updates
  • RTP improvements
  • Improved motion blur
  • GI caching for Cloud Layer V3 and Easy Cloud
  • Rayleigh phase function for physically based atmosphere
  • Improved GI resolution in atmosphere
  • New object: Poly Sphere
  • MDD file reader for animated objects
  • Recalculating normals after applying mesh displacer to objects
  • "Save Object File" works for object generators and population members
  • World-space opacity textures can be applied to populations
  • Many more improvements and bug fixes.


Documentation updates

Throughout last year we made many updates to our Wiki docs, and here are the ones most relevant to the new features of Terragen 4.5:

Default Shader
Easy Cloud
Cloud Layer V3
Planet Atmosphere
OBJ Reader
TGO Reader

In the pipeline for 2021

  • Terragen for VFX video tutorial series
  • A large and growing library of high quality plant models. This will be massive!
  • Rendering of normal maps and two-sided materials (think of leaf textures)
  • VDB export on Windows and Mac (currently only on Linux)
  • Simpler workflow for exporting terrain and textures
  • GPU-accelerated tools in beta
Over the past few years we've spent some time trying out new user interface ideas and algorithms for creating landscapes on the GPU, but much of that work was kept under wraps while we explored the possibilities. Now an exciting new set of GPU-accelerated tools is emerging and we expect 2021 to be the year that some of these tools go into beta testing.
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