AMD has released Radeon ProRender 3.0 for Blender, the latest update to the Blender edition of its free, physically accurate GPU renderer. The update adds support for hardware-accelerated ray tracing on AMD’s new Radeon RX 6000 series GPUs among other improvements.
AMD Radeon ProRender for Blender Version 3.0
This version of the AMD Radeon ProRender plug-in for Blender supports Blender 2.80 and higher. Please log any issues found at https://community.amd.com/community/prorender/blender
The latest Radeon ProRender for Blender plug-in can be downloaded from the following links:
- Radeon ProRender for Blender for Windows®
- Radeon ProRender for Blender for Linux®
- Radeon ProRender for Blender for macOS®
Material Library for Radeon ProRender
The Material Library for Radeon ProRender has been updated with new materials which also now uses Uber Shader as a basis. The shared Material Library (Blender, 3ds Max, and Maya) for Windows® and macOS® is now separated from the Radeon ProRender plug-in installers However, the material updates have been made for all operating systems.
It should also be noted that the files for the Material Library are to be updated independently of the plug-in installers.
The latest Windows and macOS Material Library for the Radeon ProRender plug-ins can be downloaded from the following link:
Radeon ProRender for Blender v3.0 Highlights
- The new plug-in version incorporates version 2.0 of our Radeon™ ProRender system and brings about these significant changes and enhancements:
- Hardware-accelerated ray tracing on AMD Radeon™ RX 6000 series GPUs
- Better scaling across multiple devices: the use of two or more GPUs gives a better performance improvement with Radeon ProRender 2.0 than with Radeon ProRender 1.0 in most cases.
- Less noise for a given number of render samples. Using the same number of samples as with Radeon ProRender 1.0 may be slower in some scenes, but noise will be significantly lower.
- RPR 2.0 is the default render mode called “Full”. Users who wish to use RPR 1.0 can set the render quality mode to “Legacy”.
- A new setting for texture cache has been added. The specified folder will cache textures for rendering, and can be cleaned up by the user if it becomes too large.
- A new setting called “Contour Rendering” allows non-photorealistic outline style renders.
- A setting has been added to allow “Motion Blur only in the Velocity AOV” in the Motion Blur settings. Enabling this setting means that all AOVs will not have motion blur, but the Velocity AOV will contain motion blur information to allow compositing of post-process motion blur.
- Support for UDIM based tiled image textures has been added.
(The release notes are for the Windows edition)