This is the first release of Medium since Adobe acquired it from Facebook. It has been rebranded from Oculus Medium to Adobe Medium. Here are some details on the update from Adobe's press release.
New in Medium
Medium’s first update at Adobe lands today, with the implementation of several new community requests.
Create more complex sculpts. When you lock or unlock a layer now, the voxel data is removed/restored from memory, without changing the rendering mesh. This frees up RAM on both the CPU and GPU, and will help creating art like this:
Also in this release: you can now import a sculpt file into your current sculpt session. Importing sculpt files will bring over layers, meshes, images, lights, and transform nodes.
Other comfort improvement includes the Worldspace capture camera, which is now in your scene. Attributes and transforms will save with your scene.
Your export feature takes a step forward as well, as meshes now export with the sculpt and specified pivot. Vertex position, normal, vertex color, a single UV set, and layer pivots will export. Textures, materials and other attributes not yet supported (but we’re working on it hand in hand with the Substance team!)
We’re also shipping with major performance improvements, and have fixed some bugs (like creating new stamps, Unicode file names). The full release note is right here.
Join the community!
The Medium community is awesome! Chat with the team and other passionate sculptors on Facebook. Because Substance and Medium are basically cousins, Medium has its own channel on the Substance Discord! Discover cool techniques, engage with experts, hang out with the team and other artists, and share your art.
And if you have any question, join us on September 17! Wes McDermott will be live with Gio Nakpil to discover how to create amazing sculpts in Medium. As always, ask your questions in the chat.