The diversity of the Renderosity marketplace is astounding. One vendor brings the beauty and allure of Nepal to runtimes everywhere.
Anjeli93 has been a member since 2017. She happened upon our little slice of the internet while searching Google to learn more about 3D art and Daz Studio, and we're glad she did.
Her first marketplace item was the "Bollywood Pose Pack" and soon after, Anjeli introduced us to the gorgeous South Asian lady, Sarita for G8F, which was followed by more fantastic ladies of various cultures.
With her "d-force Princess Gown" release, Anjeli93's modeling journey was in full drive. Her store is full of diverse characters, poses, and clothing models including a gorgeous traditional Indian Outfit.
In our interview, we discuss where her inspiration comes from, why she moved to Nepal, and what influences her creations.
What is your artistic background and how long have you been creating art?
I have been a professional 2D artist for over a decade. I am self-taught and used to work as a portrait artist. Later I bought a Wacom tablet and started transitioning to digital art. About three to four years ago, I discovered computer-generated 3D art and have dedicated a lot of my time to learning the ropes.
Why did you decide to pursue art?
My entire life has been spent appreciating art. My parents really encouraged my fascination - my mom, who used to work in a bookstore, would bring home lots of art books, everything from da Vinci to Rothko. My stepdad is also a talented painter. The moment I decided I really wanted to become an artist was when I saw a work, Young Priestess, by one of my favorite artists, William Bouguereau (below), in person. The feeling of looking at this enormous portrait of a beautiful girl was overwhelming. Even if I never create anything as good as that, I definitely want to keep trying to hone my skills and every time I hear someone appreciates something I made, it gives me that warm fuzzy feeling that makes me happy I contributed something to this world
We all have influences that shape our artistic lives. What or who inspired you to become a digital artist and who is your biggest influence?
I have a lot of inspiration from classical Renaissance artists and pre-Raphaelite artists due to my background in traditional art. When I first discovered Daz Studio, I only used it as a reference for posing 3D models and then drawing on paper. My interest in 3D art blossomed in 2010 after Dreamworks' "How To Train Your Dragon" and Disney's "Tangled" came out. These two films really made me appreciate the artistry of computer-generated imaging. At that time, I thought there was no way I would ever be able to learn something so complicated! A few years later, I remembered how I used Daz Studio and on a whim, I decided to download it again. dForce had recently been implemented and it was a really exciting feature for me. I immediately searched and found a dForce outfit by Lully here on Renderosity (my first purchase!) and was so excited with the results that I decided I had to learn how to make 3D content myself.
What digital artist do you most identify with and why?
There are so many talented artists here on Renderosity that I've had the pleasure of discovering. Everyone has their own unique style, and, as I browse through the galleries and marketplace, I frequently find different details I really appreciate and want to learn how to do something similar myself. So it's hard to pick just one artist! Some of my favorites are Atenais and Nelmi, who create really beautiful textures that I love using in my designs. FWArt and Sabby also create really beautiful characters.
What do you enjoy most about being a digital artist/modeler?
With 2D art, of course, it's 2D -- you can only see things from one angle. Once I got started with 3D art it was so exciting to see the things I created from all different angles - one piece can be put in different lighting, settings, and rendered again and again. Each time it's a new piece of artwork.
What is your favorite work of art or model you created and why?
I definitely feel like I get better with each new project I work on. I'm really proud of my "Traditional Indian Outfit" that I released last month. This was probably the first time I was able to create exactly what I pictured in my mind. "Rakshya" is probably my favorite character model. As I'm working on different characters I'm thinking about their possible personalities, culture, etc. Rakshya is one where I think her personality really shines through, and she's a really unique, human model.
Your diverse characters, outfits, and poses are beautiful. Your profile says you live in Nepal. When did you decide to move from New York to Nepal, what challenges have you faced, and how has this influenced your art?
I moved to Nepal in 2015 on a whim after having visited for a couple of months. It was a breath of fresh air - a new culture and beautiful people. I was only planning on staying a few months, but I've since married a Nepali man, and I'm pretty settled into the way of life here! Most of my inspiration comes from Nepali culture. Nepal is sandwiched right between Tibet and China to the north and India to the south, so it's a mix of both peoples and cultures. There's a fair share of problems - the caste system, although outdated, is still a problem here, and it's a third-world country - but the people are so loving and beautiful. I really like to be able to represent many different races, cultures and styles in my art. Most everything I create is directly or indirectly inspired from someone or something I see in my day-to-day life.
What programs do you use to create your models and what do you find most challenging?
I use Blender, Marvelous Designer, and Hexagon for modelling. With the release of Blender 2.8 I've been spending most of my time watching tutorials and practicing getting better with modelling from scratch. Blender is definitely my favorite. For the first year or two, I plateaued and thought I would never be able to really learn how to use it, but perseverance paid off and, with the release of 2.8, it's been really enjoyable to create things "out of thin air." I also have a couple of merchant resource morph products that I like to use as a base for some characters, my favorite being RareStone's Face Morphs Collection.
Daz Studio is a funny thing - it's really easy to learn the basics, but as a content creator you quickly learn there are SO many things it can do and it's not readily apparent how exactly to do it all! Especially with dForce, one little mishap and everything explodes - the most tedious process to creating an outfit is repetitively simulating, making sure there is no poke-thru or unexpected things happening. Even though it's tedious, I have a lot of fun doing it. I know there's plenty of things left to learn that I don't even know about yet! I'm taking it slow.
Where do your design inspirations come from?
As I mentioned, a lot of my inspiration comes from things I see in real life. I like to create things I don't see a lot of other artists doing - different cultures and peoples that are underrepresented. In the Thamel area of Kathmandu, you see a huge mix of cultures - tourists and locals - and I get a lot of inspiration from the people and street fashions there. Once I get an idea, I look it up on Pinterest and get a lot of different images to choose from for references. When I finally start to create, I usually don't work off any specific reference images but from memory.
When did you decide you create anything you imagined?
At first, nothing came out how I imagined it at first, but I was always surprised and pleased with the end result. The more I practiced the more things turn out the way I envisioned it at the start. It's really exciting and encouraging to see my progress. Now when I get the inspiration for something, I immediately think, "I can do that." It might take some time and practice, but I know I can get it in the end.
Do you have a dream project and if so, what is it?
I really want to get the hang of creating architectural and nature scenes. I've been practicing a lot in my spare time, especially trying to replicate some unique buildings and neighborhoods of Kathmandu. Eventually I want to be able to render a scene and be able to say I created every element of it - the lighting, the backgrounds, and models - completely from scratch.
What is the one piece of advice you would like to share with other artists?
The best encouragement I can give is that if you want to create it, don't give up - you can learn how to do it. CGI seemed like such a daunting thing to me until I put in the effort, and I was able to create things I never would have imagined before. It may take some time, but anyone can learn - especially with so many 3d programs that are free to use and learn, like Blender and Daz Studio.
Is there anything you would like to share with us that we may not know about you?
Nothing interesting I'm afraid :) My real name is Angelina (my parents named me after a Bob Dylan song) but my husband calls me Anjeli, hence my username!
It's been a joy learning about Anjeli93. Anjeli93's traditional art background, love for art, and amazing life in Nepal adds a dash of exotic flavor to the Renderosity Marketplace. Be sure to visit her store and purchase some of her wonderful creations for your runtime.