SIGGRAPH is always a wealth of news and 2019 is no different. Here's the top news from July 29.
Vicon announces upcoming release of Shōgun 1.3
Vicon announced the upcoming release of Shōgun 1.3, the latest addition to its industry-leading performance capture platform for entertainment, including games and VFX. Shōgun 1.3 introduces the world's most precise finger solving, enabling artists to create and see fully animated characters in real-time, saving both time and money. Users will also be able to stream their own characters directly into game engines, and support for the Universal Scene Description (USD) format has been added, opening the door to mobile devices and augmented reality.
The addition of the new finger solving in Shōgun 1.3 means that users can record the entire body – from skeletal movements to the smallest hand gestures – for use in projects ranging from Hollywood blockbusters to AAA games. To create this highly sophisticated finger solving, Vicon partnered with Framestore, the Academy Award-winning VFX studio whose resume includes films like Gravity, Blade Runner 2049 and Spider-Man: Far From Home.
Along with finger solving, Shōgun 1.3 grants users the ability to record data directly into a game engine – including both Unity and Unreal Engine 4 – without the need for third-party packages.
Shōgun 1.3 is now the only motion capture platform on the market that can export skeletal data using the new Universal Scene Description (USD) format, a file type currently used by major VFX companies around the world, including ILM, Framestore and Pixar.
Shōgun Live users will find several improvements to the overall functionality, including multi-machine support, allowing scaling of processes across multiple PCs and improving performance for large captures.
Shōgun Post will feature a new gap list function, allowing users to first identify individual users and then separate a single performer. From there, Shōgun will identify any gaps in the performer’s movements and automatically fill them in based on the expected movement. A waving hand missing a marker on a finger will add that finger or a gap in a moving fist will be filled, all without forcing artists to spend precious time individually filling in these gaps one by one.
Vicon will host its interactive SIGGRAPH demo July 30 – August 1, with sessions taking place at Vicon’s booth #741 throughout the day. Between sessions, Vicon’s Tim Doubleday will offer a closer look at the new tools, with scheduled demos taking place on Tuesday and Wednesday at 4 p.m., and Thursday at 2:30 p.m.
On Monday, July 29 at the annual SIGGRAPH conference for computer graphics, NVIDIA made announcements regarding new products and solutions for studios, developers and creators alike, including:
NVIDIA RTX Extends Reach Across Top Applications, Bringing Ray Tracing, AI to Millions of Creatives
Over 40 creative apps from the world's leading software makers now support NVIDIA RTX to bring ray tracing and AI to millions of creatives. Top ISVs debuted their latest apps to support RTX, including Adobe Substance Painter, Autodesk Flame, Blender Cycles, Dimension 5 D5 Fusion, Daz 3D studio, Foundry Modo and Luxion Keyshot.
NVIDIA RTX Studio Laptops and Mobile Workstations — Purpose-Built for Creators — Coming from Every Major OEM
We showcased 10 new RTX Studio laptops and mobile workstations from Dell, HP, Lenovo and BOXX, raising the total number of RTX Studio models to 27. The RTX Studio models deliver the GPU acceleration artists need to handle workflows, from video editing to 3D rendering. And the newest NVIDIA Studio Driver provides support and optimization for the latest RTX creative apps.
We post our news and images on the NVIDIA Newsroom
AWS Thinkbox showcases virtual workstations