Maxon's Cinema 4D is now supported in Unreal

Jul 22, 2019 at 01:00 pm by Press Release


Epic Games is introducing support for Maxon's Cinema 4D in the release of Unreal Engine 4.23, available now in preview, opening up new potential for high-end creative workflows.

Cinema 4D support is enabled via the Datasmith plugin, which is a feature of the free Unreal Studio Beta. Cinema 4D, which received a Scientific and Technical Achievement Academy Award in 2019, is a leading motion graphics and animation application used by media and entertainment professionals worldwide. 

With this new level of integration, creators can natively import .c4d files directly into Unreal Engine with support for scene hierarchies, geometry, materials, lights, cameras, and baked animations. Cinema 4D's 'save for Cineware' command allows users to easily bake complex procedural motion graphics directly into real-time scenes through the Unreal Engine Sequencer cinematic editor.

Motion graphics design and animation production studio Capacity has been beta testing the new integration on projects for the NFL, and most recently an '80s retro "Rocket League - Radical Summer" trailer for Psyonix.

"The Radical Summer trailer for Rocket League was very large in scope and working in Unreal really alleviated the pressure. Being able to bring our assets from Cinema 4D directly into Unreal and iterate quickly to accommodate client change requests without being constrained by a render pipeline is huge," said Pilar Gut-Rod, Studio Producer at Capacity. "The interplay between Cinema 4D and Unreal Engine is a godsend for companies like ours working in motion graphics and game trailers."

NFL Media already uses Cinema 4D to generate hundreds of assets for pre-rendered graphics for both broadcast and online delivery, and is building towards porting those assets into Unreal Engine to cut out the rendering process for faster turnaround.

"It would be invaluable for our art directors to be able to bring all of that material directly into Unreal. Ultimately, a real-time control room environment that included Unreal would save countless hours of render time and QC time as well as storage space. Envisioning the future, we anticipate playing out the majority of our virtual sets and augmented reality graphics through Unreal Engine as well. This integration brings us one step closer to getting there," said Patrick Lee, Director of Real Time Systems at NFL Media.

"We are thrilled Epic Games is introducing native support for Cinema 4D in the latest release of Unreal Engine," said David McGavran, CEO, Maxon. "The new Datasmith plugin promises to deliver a more seamless content creation experience and creative flexibility to meet the demands of real-time, high-quality, interactive content creation."

"Support for Cinema 4D in-engine adds an important dimension to Unreal Engine viability for content creators across motion graphics and animation," said Andy Blondin, Technical Product Manager, Mixed Media, Epic Games. "The active Cinema 4D user base, particularly in broadcast and motion graphics, has been asking for direct hooks from Cinema 4D into engine. Even though this feature is just now available in our 4.23 preview, the user base has already taken advantage of real-time workflows to deliver really impressive results."




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