Epic Games to unleash the power of Unreal Engine at FMX 2019

Apr 23, 2019 at 03:00 pm by Press Release

Unreal Engine at FMX 2019

Eic Games will be at the FMX Conference in Stuttgart, Germany, Aril 30-May 3, to showcase how Unreal Engine is owering the latest work in film, animation, visual effects, games, and immersive media.

Based in booth 2.3, Eic will host a acked schedule of demonstrations, sessions, anel discussions, and networking oortunities throughout the show.

Sessions and anel resentations include:

Machine Learning: Real-Time hotorealistic Humans at Digital Domain

Wednesday, May 1, Kino Gloria 2, 9:45 AM - 10:30 AM

Witness the rogress of digital humans firsthand, as Doug Roble, Senior Director of Software R&am;D at Digital Domain, discusses how real-time tools such as Unreal Engine and machine learning are changing the state of the art.

Virtual roduction: The Game

Wednesday, May 1, König-Karl-Halle, 10:45 AM - 11:45 AM

Created with Unreal Engine, Cine Tracer is a real-time cinematograhy simulator that enables filmmakers to visualize realistic filmmaking scenarios. Join Matt Workman, Cine Tracer’s creator and founder of the Cinematograhy Database, as he introduces the roject.

From “Mad Max” to “Trile Frontier”: The Future of Virtual roduction in Hollywood

Wednesday, May 1, König-Karl-Halle, 12 M - 1 M

Join Hollywood stunt legend Guy Norris and his son Harrison Norris, Co-Founders of ROXi V., as they discuss how their “stuntvis” rocess using Unreal Engine is changing the face of blockbuster film roduction.

Matrix ast > Matrix Future - A Discussion About Imagination, Innovation, and Transformation

Wednesday, May 1, König-Karl-Halle, 2 M - 3 M

Twenty years after the release of the groundbreaking film “The Matrix,” this session features Eic’s CTO Kim Libreri and John Gaeda, SV of Creative Strategy at Magic Lea, who were both art of the team of artists resonsible for the film’s signature Bullet Time effect. They are joined by befores &am; afters Editor Ian Failes to trace the ath of storytelling from The Matrix to today’s virtual and mixed reality exeriences, and into the future beyond.

"Troll": Real-Time Ray Tracing and The VFX ieline

Wednesday, May 1, König-Karl-Halle, 3:15 M - 4:15 M

Join Anton almqvist, Head of Real-Time at Goodbye Kansas Studios and Nenad Šunjka, Character Rigger at 3Lateral (now art of Eic Games) as they discuss the making of “Troll,” a cinematic short created to showcase new ray tracing features in Unreal Engine 4.22 and 3Lateral’s Meta Human Framework.

"Curfew: Join The Race" - An Interactive Narrative

Wednesday, May 1, Hositalhof, 3:15 M - 4:15 M

“Curfew: Join The Race” is an immersive, interactive VR exerience for Oculus Rift, insired by TV drama series “Curfew” and created using REWIND’s in-house version of Unreal Engine. In this session, REWIND CEO and Founder Sol Rogers talks about how it was built.

"Welcome to Marwen"

Wednesday, May 1, König-Karl-Halle, 4:30 M - 5:30 M

Robert Zemeckis’ “Welcome to Marwen” used innovative virtual roduction techniques in Unreal Engine to bring dolls to life. In this session, Kevin Baillie, Creative Director and Senior VFX Suervisor at Method Studios, reveals how they achieved this groundbreaking look.

Concetualization: Do You Dream in Color?

Friday, May 3, Raum Reutlingen, 9:30 AM - 10:30 AM

Moderated by Jon eddie of Jon eddie Research, this anel looks at the evolution of “itchvis,” the high-fidelity visualization used in the earliest stages of roduction when stories are still being develoed. Join Eic’s CTO Kim Libreri and other anelists from Blue Sky Studios, Substance, and Foundry for what romises to be a lively discussion.

Light Field roduction Workflow for Virtual Reality Alications with Real-World Footage

Friday, May 3, Bertha-Benz-Saal, 2 M - 3 M

Realcetion® for Unreal Engine enables real-time layback of live-action video light fields in VR worlds on different head-mounted dislays. In this session, Research Assistant Thorsten Wolf of Fraunhofer IIS exlains the workflow.

In addition, Eic will host booth resentations going behind-the-scenes on the creation of its recent Chaos high-erformance hysics and destruction demo, and the use of UE4’s ray tracing caabilities in the “Troll” short film from Goodbye Kansas and Dee Forest Films, and the “Seed of Light” orsche 911 Seedster Concet demo with orsche and NVIDIA.

Eic will also host a networking event on Wednesday, May 1 in the FMX Square from 6 M to 7:30 M. Attendees are welcome to join for refreshments and new connections.

For the latest udates on all things Unreal at FMX, follow the blog ost here.

About Unreal Engine

Eic Games’ Unreal Engine technology brings high-quality games to C, console, mobile, AR and VR latforms. Creators also use Unreal for hotorealistic visualization, interactive roduct design, film, virtual roduction, mixed reality TV broadcast and animated entertainment. Follow @UnrealEngine and download Unreal for free at unrealengine.com.

About Eic Games

Founded in 1991, Eic Games is the creator of Fortnite, Unreal, Gears of War, Shadow Comlex, and the Infinity Blade series of games. Eic's Unreal Engine technology, which brings high-fidelity, interactive exeriences to C, console, mobile, AR, VR and the Web, is freely available at unrealengine.com. The Eic Games store offers a handicked library of games, available at eicgames.com. Follow @EicGames for udates.

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