During the "State of Unreal" GDC opening session, Epic Games launched Epic MegaGrants, committing $100,000,000 to assist game developers, media and entertainment creators, enterprise professionals, students, educators, and tools developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.
Epic MegaGrants marks an evolution from Epic’s Unreal Dev Grants program, a $5,000,000 fund initially launched in 2015, which awarded its final grants earlier this week.
Epic MegaGrants awards range from $5,000 to $500,000 and cover a variety of endeavors to further ignite creativity and technological advancement within the 3D graphics community. All grant recipients will continue to own their IP and will be free to publish however they wish. Submissions will be evaluated, and grants awarded, on a continual rolling basis as funds allow, with no firm deadlines to submit.
"At Epic we succeed when developers succeed," said Tim Sweeney, founder and CEO of Epic Games. "With Epic MegaGrants we’re reinvesting in all areas of the Unreal Engine development community and also committing to accelerate the open sourcing of content, tools, and knowledge."
Key submission categories for the Epic MegaGrants include:
Tools and open-source development: Teams and individuals can submit an application for a new tool, plans to port existing tools to UE4, or for creating tools that integrate existing software with UE4. Applications can also be submitted for new open-source tools (including tools that provide interoperability) or any enhancement for existing open-source projects related to 3D graphics.
Please visit the Epic MegaGrants website for additional details on eligibility and how to apply.
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