Now Available: Unity Film Sample Project

Oct 22, 2018 at 11:23 am by Press Release

With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best practices for fast iteration and powerful storytelling workflows. Today we published a Film Sample Project on the Asset Store for users looking to get started using Unity for linear content such as cut-scenes for their games, short films, or other use cases.

Mike Wuetherick is a Senior Producer on the Made with Unity team. His team has worked on a number of large cinematic projects over the past 2 years, including the Oats Studios ADAM Episode 2 & 3 shorts, and most recently the Baymax Dreams collaboration with Disney Television Animation.

Introducing the Unity Film Sample Project

This package contains an example Unity project preconfigured for anyone interested in creating linear content, such as short films or even an animated series. It uses layout tips from how projects like Adam 2: The Mirror and Baymax Dreams shorts were created, and also serves as a starting point for creating your own cinematic project in Unity.

The project uses the new HD Scriptable Render Pipeline, Post Processing Stack V2, Timeline, Cinemachine and includes a number of additional editor utilities, custom timeline tracks, and other useful tools that we’ve built while working on linear productions with Unity.

You can find the Film Sample Project on the Unity Asset Store.

In order to get started with the Film Sample, you’re going to need a copy of Unity installed.  This project was created with Unity 2018.2, and it should work with any 2018.2.x version of Unity.

Once you have Unity installed, create a new Empty project, and then navigate to the asset store and import the Film Sample project.

Note: the Film Sample is a complete Unity project, which means that it should be imported into an empty project.

What is included

The package includes:

  • Basic project structure and organization, including a custom Unity editor window layout designed specifically for working on linear productions (for example, Timeline window is visible by default).
  • Multi-scene loading framework
  • Base directory structures for: content, scenes, timelines
  • Library of tools, timeline extensions and other goodies that we have created and found to be useful for episodic production, check under the Tools menu
  • A sample short containing 3 shots from the Oats Studios short Adam 2: The Mirror, including:
    • ADAM Character: Created by Unity’s Demo team
    • WASP Character: Created by Unity’s Demo team (as “Lu”)
    • Traption Guard Character: Created by Oats Studios, based on the Adam Character by Unity’s Demo team
    • Original mocap camera movements from the short
    • Note: the three characters are provided with rigs modified by Oats Studios for the Adam Ep.2 and Ep.3 shorts, based on the version previously released in the ADAM 1 Character pack by Unity’s Demo team, which uses the Unity Humanoid Rig.
  • Animations for the 3 characters + mocap camera, as generic rig animations
  • An Empty Series set of scenes & timelines designed to be used as the starting point for a new episodic series


  • The Airlock environment assets were created by Virtuous Games for Oats Studios, and the Motion Capture was shot at Animatrik studios.
  • The characters, content, and scenes are from the Adam 2: asset pack, and are copyright Unity Technologies, Aps.

Link for full project walk-through

Sign up for our newsletter

This website uses cookies to ensure you get the best experience possible More Info
Got it!