Sprite Shape gives you the freedom to create rich free-form 2D environments straight in Unity and decorate them as you see fit, with a visual and intuitive workflow.
The tool works by dynamically tiling sprites along spline paths based on a given set of angle ranges. Read on to learn how you can work with Sprite Shape, get colliders for your shapes, and use a little bit of scripting to build on top of the features’ functionality.
Sprite Shape is still in preview, with a production release planned at a later date. That means that the workflow and the coding API described in this article may change in the future. However, that doesn’t stop you from trying it now!
Installing Sprite Shape
If you’re using Unity 2018.1 or newer, you can get Sprite Shape for your project by using the Package Manager. For more details visit the Unity website.