For anyone whose life’s work involves computer graphics, there’s no event in the world like the annual SIGGRAPH conference.
This year, NVIDIA founder and CEO Jensen Huang will take the stage at the show in Vancouver, Canada, to share how AI, real-time ray tracing and VR are transforming the computer graphics industry.
His talk will begin at 4 p.m. PT Monday, Aug. 13, at the Vancouver Convention Center, unofficially kicking off the show’s five-day immersion into the latest innovations in CG, animation, VR, games, mixed reality and emerging technologies.
The SIGGRAPH show floor opens the next day — and NVIDIA green will be everywhere. Find them at NVIDIA booths 801 and 501. And see NVIDIA's technology power workflows in partner booths across the show floor, where they’re demonstrating the latest technologies incorporating AI, real-time ray tracing and virtual reality.
If you can’t make it to Vancouver, be sure to catch the livestream of Jensen’s keynote.
Move to the Head of the Class
The courses, talks and tutorials throughout the week at SIGGRAPH (mostly in room 220-222) will showcase how AI, real-time ray tracing and VR can make your work easier. A few highlights:
Tuesday, Aug. 14, 2-5:30 p.m. — NVIDIA Presents: GPU Ray Tracing for Film and Design
Explore recent developments in GPU-accelerated, high-quality, interactive ray tracing to support the visual quality and scene complexity required for visual effects, animation and design. NVIDIA, Autodesk, Chaos Group, Isotropix, Pixar and Weta Digital will be among those presenting.
Wednesday, Aug. 15, 9:30am-12:30 p.m. — NVIDIA Presents: Real-Time Ray Tracing
Researchers and engineers from NVIDIA, joined by leading game studios, Epic Games and EA/SEED, will present state-of-the-art techniques for ray tracing, sampling and reconstruction in real time. This includes recent advances that promise to dramatically advance the state of ray tracing in games, simulation and VR applications.
Wednesday, Aug. 15, 4-4:25 p.m. — Tackling the Realities of Virtual Reality
David Luebke, vice president of graphics research at NVIDIA, will describe the company’s vision for the future of virtual and augmented reality. He’ll review some of the “realities of virtual reality” — including challenges presented by Moore’s law, battery technology, optics, and wired and wireless connections. He’ll discuss their implications and opportunities, such as foveation and specialization. He’ll conclude with a deep dive into how rendering technology, such as ray tracing, can evolve to solve the realities of VR. (Note: This talk takes place at NVIDIA booth 801.)
Thursday, Aug. 16, 9:30am-12:30 p.m. — NVIDIA Presents: Deep Learning for Content Creation
Join NVIDIA’s top researchers for an examination of the novel ways deep learning and machine learning can supercharge content creation for films, games and advertising.
See NVIDIA's full schedule of SIGGRAPH talks and courses.