Ever wondered how studios create successful games? Well, Unity wanted to know too and issued its 2018 Game Studios Report to share relevant benchmarking data with emerging studios, and help them understand how fellow creative teams operate and make successful games.
The report is based on a study with the leads of 1,445 small and medium independent creative studios (ranging in size from 2 to 50 employees) from around the world, with a focus on their primary project in 2018. This group includes both studios using Unity as their main game engine, and studios using other game engines.
Despite the challenges, the report shows that many independent game studios continue to establish themselves and persevere with their creative goals.
As Jen MacLean, Executive Director at the International Game Developers Association (IGDA), writes in the foreword to report, “not only do (independent developers) bring their creative vision to life, they do so with ingenuity, flair, and lots of bootstraps, overcoming challenges posed by constrained resources with imagination, moxie, and dedication to their love of creating games.”
Here are a few highlights from the report:
Studios are recently established, compact and highly independent
We found out that 91% of the surveyed studios are fully independent and the majority are developing their own IPs.
They develop, publish and market their own games
40% of studios are developing for VR/AR, which indicates that these platforms are becoming more established among independent creators. Traditional platforms, such as PC and mobile, are still the most popular choices.
The majority of studios are choosing to publish their project themselves, with Facebook and Twitter the go-to channels for marketing and promotional activities.
Fifty-three percent of studios will monetize their primary project via premium payments, while 36% plan to monetize with freemium model.
They require a range of tools to run
In addition to their game engine, the majority of studios use both team collaboration and cloud storage solutions (69%), while less than 40% use analytics to analyze players’ behavior.
Their budgets are lean
Approximately 60% of the budget for all studios comes from freelancing and self-funding. Despite limited financial means, they still spend a small percentage of their budget on employee training, indicating the importance of keeping people’s skills up to date.
To highlight the human story behind the report, Unity colleagues Will Goldstone (Product Manager), Ciro Continisio (Technical Evangelist) and Peter Pimley (Developer Relations Engineer) sat down for a chat with Dr. Jo Twist, CEO of Ukie. You can watch their discussion on our YouTube channel: