The Microsoft Build 2018 developer conference just wrapped up in Seattle and Unity was there to learn about key announcements, talk about mixed reality development, and (for the first time) demo how PiXYZ unlocks CAD data for real-time development. Here are the top 7 takeaways from Microsoft Build.
1) Take CAD to mixed reality with Unity
Solutions Engineer Oliver Schnabel took to the podium to talk about mixed reality industrial applications developed with Unity and how to work with CAD files using PiXYZ Software.
New HoloLens business apps Layout and Remote Assist (both proudly built with Unity) debuted at Build, providing new ways to design spaces and collaborate using mixed reality. Learn more.
3) Mixed reality development is fun!
Unity talked about Windows Mixed Reality development, highlighting key features and new capabilities. In the talk, Unity’s own Peter Freese discusses IL2CPP, app-based holographic remoting, and shares his personal tips & tricks.
Later this year, Microsoft will offer developers up to 95% of the revenue made on apps (sorry, not games) sold on the Microsoft Store, covering Windows 10 PCs, Windows Mixed Reality, and Surface Hub. Learn more.
Winners of the Windows Developer Awards were announced at Build, and a pair of Unity devs took home some hardware. Congrats to “Reality Mixer of the Year” I-Illusions for Space Pirate Trainer and “Game Creator of the Year” winner Funomena for Luna. Learn more.
Visual Studio’s Live Share is now available to everyone in preview! The collaboration service lets devs who aren’t in the same physical location to collaborate across the full development workflow from authoring code to debugging. Learn more.
Dogs, bunnies, and miniature horses made an appearance at Build as part of “Cuddle Corner”, an area designed to help attendees chill out after spending hours at the show. (And yes, they are as soft as they look.)