Epic Games will be at GDC 2018 to support the explosive growth of the Unreal Engine community with more content and learning material than ever before.
Along with a booth at #423 South, Epic Games will be taking over the Yerba Buena Center for the Arts Theater on Wednesday, March 21st for the annual “State of Unreal” opening session and a full day of programming offering a deep dive into the latest Unreal Engine developments. Visit unrealengine.com/gdc2018 for an overview of where we’ll be at GDC.
State of Unreal — Our annual opening session will be open to the media and all GDC attendees with an Expo Pass Plus or higher. While we can’t reveal details quite yet, there will be many surprises along with presentations from Epic Games Founder and CEO Tim Sweeney and CTO Kim Libreri, Unreal Engine licensees, partners, and special guests. Please note our new location for the GDC 2018 presentation, Yerba Buena Center for the Arts Theater, 700 Howard Street in San Francisco (adjacent to Moscone Center) on Wednesday, March 21st from 9:30-10:30AM. The presentation will be streamed online via the Unreal Engine YouTube, Facebook and Twitch channels.
Unreal Engine Sponsored Sessions — Join us for a full day of programming with sessions running from 11AM through to 6PM PST at the Yerba Buena Center for the Arts Theater. These sessions will cover topics ranging from cinematic lighting in Unreal Engine, and creating believable characters in UE4, to optimizing Fortnite: Battle Royale, photoreal virtual humans in UE4 and programmable VFX with UE4’s Niagara. More information about these sessions, which will be streamed online, is available below.
Unreal on the Expo Floor — Stay tuned for more details on this year’s dedicated space on the GDC expo floor for showcasing dozens of the most exciting new titles developed in UE4. Visit for opportunities to play the latest and most anticipated new UE games, and to connect with recruiters looking to hire Unreal Engine talent!
Unreal Engine Partner Sessions — From a look at the making of ILMxLAB’s location-based VR experiences including the Oscar-winning “Carne y Arena” and “Star Wars: Secrets of the Empire” to a breakdown of how Ninja Theory’s small team of 20 delivered AAA quality with “Hellblade: Senua’s Sacrifice", GDC full-pass holders will have access to an incredible range of educational programming from some of the top creators across games, AR/VR and VFX. A complete list of GDC sessions is available online.
Unreal Engine Technical Sessions — GDC 2018 sessions offer an incredible range of UE4 educational opportunities from the latest techniques in photorealistic virtual humans, to bridging the gap between UX principles and game design to developing the art of Fortnite to real-time VFX, creating VFX in VR and much more!
Unreal Engine GDC Education Summit — A full day of programming will be offered on Tuesday, March 20 at the Four Seasons Hotel & Residences in San Francisco. This event is open to educators for free and will offer many new learning resources directly from the Unreal Engine education team covering topics including technical art, using Blueprints to teach programming, an introduction to Datasmith, rendering masterclasses, an introduction to the Niagara VFX system and more. Advance registration is required; space is limited
For all the latest info, visit unrealengine.com/gdc2018.