oTakhi Platform: Realistic Explosion in WebGL

Sep 29, 2016 at 11:17 pm by Warlord720

[From oTakhi via CGSociety News]

Our latest release introduces the first real-time Navier-Stokes fluid simulator for the web and a enhanced Bloom post-processing filter.

Based on Gaussian blur and dynamic scene luminance calculation to automatically adjust for color range, our new Bloom filter can help increase intensity and add realism to fire and explosion

Other fluid simulated effects are now possible for the web

Other post-processing filters for enhancing visual impact of your scene:

About oTakhi Platform

Meet oTakhi, the first cloud computing platform for visually designing and sharing web apps and 3d games using primarily drag-and-drop with optional javascript coding.

Unlike other game engines, oTakhi is a cloud computing platform (Software as a Service) where all local hardware and computing resources are encapsulated by 34 widgets that can be mixed and combined by you, following higher level application logic, to form web applications and 3d games that are sharable with other users.

oTakhi Link: https://www.otakhi.com/pages/overview

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