I was mesmerized the first time the lights came on in Raw Data.
The scene... looking from huge office windows gazing down upon a futuristic city complete with traffic was an awesome sight to behold and something I have been waiting to see and the best part is the fact that I was IN the office. Anyway... I came back out VR space into the real world to jot down some notes about this bafflingly named FPS. That's right it's an FPS and you know I'm more than a little tired of them but this one is different... at least so far. Only time will tell as I put more time into it.
I've also taken a break for another reason... to get sustenance to keep nearby because next time I go in it's for the long haul. This game is just like the title says... VR the way it's supposed to be. It's polished, good graphics, great interface, fantastic weapons... even your in game hands look great and that is no small feat.
So far I've been hacked into the office of the bad guys/evil corporation. I'm trained and ready as I've already shot many robots and slice up many more with the cool katana that hangs on my back. You can pull your gun from your hip holster or put it back. Reloading requires grabbing a magazine from your left hip and putting it in the gun two handed style just as you would were you reloading an actual automatic. You can also use the good old fashioned fists for melee damage. You actually have to duck punches from the robot because you really don't want to get caught by one as you won't last long.
I found the pistol mechanics to be superb. The best of all the VR FPS'ers I've tried. Growing up I spent many hours with a pistol in very rural Texas. It was a different world than today. A pistol and target shooting were entertainment back then and gave me a lot of experience with a firearm. As in some other FPS'ers I did feel that the Vive controller became a weapon and it felt like a weapon in your hand (amazing what the mind can do) but the superior aiming mechanics caught my attention immediately. There is no hepatic feedback... if there was I didn't feel it... but the rest of the shooting experience was there for me. The method of aiming was more accurate that what I've experienced previously. It's not just point and shoot.
Although I'm not a big fan of the katana or the level that requires it I will say it has a nice little touch of allowing you to deflect the laser shots from the drones and with a little practice you'll be directing them towards other objects in no time. It is possible to take out a flying droid in a group of ground based droids and do some damage.
I found myself readily moving, dodging and ducking as the robots came at me... some with rifles, at least one with a katana and a bunch of unarmed bots looking to tear you apart. It gets intense to say the least. You are basically trapped in a room full of robots in tubes that are released here and there with one thing in mind... your demise. Considering how games work they home in on you like a torpedo once they are released unless they are shooters which take cover and dodge when you start shooting back. Perhaps my favorite so far are the flying drones. Shooting them out of the air was strangely satisfying... but it did seem that they had a rather large Hit Area associated with them.
All in all, this was a very pleasant surprise. The bar just keeps moving up as more VR titles hit the market. It seems there are new releases for the Vive almost daily with quality or lack or content being suspect in a lot of cases but strange name or not... Raw Data is an oasis in the desert of early VR releases and if FPS'ers are your thing... then this is right up your alley. So limber up those legs as you will be ducking, dodging and weaving while wreaking havoc on waves of droids and drones in Raw Data.
â€¢ Quality Graphics
â€¢ Polished Look & Feel
â€¢ Gun Mechanics & Aiming Feel Good
â€¢ Great VR Environment
â€¢ Simple to Learn
â€¢ Katana levels can be difficult and swinging blade feels empty since there is no real world sword.
â€¢ Could do some damage. Be very careful of your environment as you will move around a lot in your mapped area.
â€¢ Crawling, jumping robots are more of a pain than a perk when using the katana.
Playing Time for Review: 68 Minutes
Steam Reviews: Very Positive 88% of 207
POSSIBLE HARDWARE ISSUE
AMD Users: One user review notes there is some kind of issue rendering the game unplayable but it is being addressed. Probably want to look more into this before purchase if you are on an AMD powered machine.
Images and Video Property of Survios
M.D. McCallum, aka WarLord is an international award winning commercial graphics artist, 3D animator, published author, project director and webmaster with a freelance career that spans over 20 years. M.D. is currently working on VR projects and characters. You can learn more about MD at his website.