Sarah Lynn's Long Road To Becoming An Artist

Mar 18, 2016 at 12:14 pm by -gToon

Sarah Lynn -- who has is a BA in Commercial Illustration -- is well aware that life as an artist can be a bit, let's say, unpredictable at times, but that doesn't mean you giv.... Read More

One-on-One With Artist Liz Kelly Zook

Mar 18, 2016 at 10:21 am by bwsupport

I love chatting with artists on a daily basis getting their take on how they view art. I spoke wth artist Liz Kelly Zook about her artistic background and how she got started..... Read More

Free Houdini Engine Indie

Mar 17, 2016 at 11:18 pm by -gToon

[from the Side Effects press release] TORONTO: March 14, 2016 - SideFX is pleased to announce that Houdini Engine Indie is now available for free (previously $99). Independen.... Read More

The Comic Industry's Most Popular Drawing Software Now Includes Classic Animation

Mar 17, 2016 at 10:37 pm by -gToon

[from the Smith Micro press release] Smith Micro releases latest version of manga software with frame-by-frame animation, special pricing, and new branding - Clip Studio Pain.... Read More

Caroline Haag : Pushing Boundaries in the Artist Industry

Mar 17, 2016 at 02:31 pm by -gToon

Meet Caroline Haag, a recent Belmont graduate who has studied branding, design, illustration as well as other forms of fine art. "I had drawn on napkins and my dad's legal pad.... Read More

Salvadoran indie developer goes to GDC: Part 2

Mar 16, 2016 at 10:00 pm by nemirc

[The Game Developers Conference is a one-week event aimed to game developers of different sizes and platforms, which means that, unlike SIGGRAPH, it's more focused just on des.... Read More

Vicente Herrera : Making It As An Artist

Mar 16, 2016 at 12:25 pm by -gToon

I chatted with Vicente Herrera- who is originally from Miami, but now is living in Clarksville - about his artistic background. "My art career started with graffiti in middle.... Read More

Salvadoran indie developer goes to GDC: Part 1

Mar 16, 2016 at 10:10 am by nemirc

It's been a long time since I attended a conference related to computer graphics. My last event was SIGGRAPH 2010. This year, I got the chance to attend GDC, the Game Develope.... Read More

Real-time Global Illumination Reaches Open-world Gaming

Mar 15, 2016 at 12:06 pm by mhaase75

Cambridge, UK, March 15, 2016 - Geomerics, an ARM company, today announced its Enlightenâ„¢ real-time global illumination technology is to deliver large-scale dynamic lighting.... Read More

Autodesk Expands VR Support and Streamlines 3D Character Creation for Game Developers at GDC 2016

Mar 15, 2016 at 11:52 am by -gToon

SAN FRANCISCO, (March 15, 2016) -- Looking to the future of game development, Autodesk is advancing its toolset for indie game makers with innovative updates to its Stingray g.... Read More

Motion Weekly for March 14, 2015

Mar 13, 2016 at 01:23 pm by nickcharles

Motion Weekly The Motion Weekly is a showcase of awe-inspiring short films, animation and motion graphic works from around the web. Some pieces featured have been created by p.... Read More

Sayan Mondal's "How to create a hyper-realistic mug in Blender"

Mar 12, 2016 at 11:03 pm by -gToon

You can get the materials and blend file at Sayan's website, Boundless Blending: https://boundlessblending.blogspot.com/2015/12/how-to-create-hyper-realistic-mug-in.html.... Read More

Lightmap Launches HDR Light Studio 5.3

Mar 12, 2016 at 09:21 pm by -gToon

[from the Lightmap blog] Lightmap announced the immediate availability of HDR Light Studio version 5.3. This new release adds 'Area Lights' to its feature set, allowing users.... Read More

MAXON TO SHOWCASE CINEMA 4D GAME AND VIRTUAL REALITY 3D SOFTWARE SOLUTIONS AT GAME DEVELOPERS CONFERENCE 2016

Mar 11, 2016 at 10:10 pm by -gToon

[from the Maxon press release) NEWBURY PARK, Calif.- March 9, 2016 - MAXON, the industry-leading developer of professional modeling, painting, animation and rendering solutio.... Read More

Houdini GDC Reel 2016

Mar 11, 2016 at 09:07 pm by -gToon

Houdini and Houdini Engine are being used by AAA and Indie game devs to create stunning gameplay and feature-film quality cinematics. Hear from industry professionals as they.... Read More

Simon (Simon-3D) : The Tale Of Life And Death

Mar 11, 2016 at 11:00 am by bwsupport

Just by having an e-mail conversation with Simon Schild (Simon 3-d), you get the notion that he's playfully sarcastic, and does not want others feeling sympathy for him. But,.... Read More

Faceware 2016 Effects Reel

Mar 10, 2016 at 09:18 pm by -gToon

Faceware 2016 Reel from Faceware Tech on Vimeo. Featuring work all produced with Faceware Products: Barbie Vlog Destiny: The Taken King FIFA 16 NBA 2K16 The Walk Halo:.... Read More

Renderosity Introduces The Filter Forge Forum

Mar 10, 2016 at 05:21 pm by nickcharles

Recently, Renderosity added to its long list of active forums, a brand new software-specific forum: the Filter Forge Forum. If you're not familiar with Filter Forge, it's cert.... Read More

Navigating The Novel : Interview With Author, Michael Haase

Mar 10, 2016 at 05:14 pm by nickcharles

So, I met this guy at a breastfeeding class... Sounds like a good joke, eh? Actually, I was at work in the ER one day when this nurse comes up and says, "This might be kinda w.... Read More

The Foundry Announces MODO 10 Series

Mar 10, 2016 at 10:35 am by -gToon

[from the Foundry blog announcement] March 7, 2016 The Foundry launches MODO 10 Series to enhance creative exploration process . MODO 10 Series--creativity starts here Londo.... Read More