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Sergio Rosa

Sergio Aris Rosa [nemirc], is Sr. Staff Writer for the Renderosity Front Page News. Sergio discusses on computer graphics software, animation techniques, and technology. He also hosts interviews with professionals in the animation and cinematography fields. You can follow him on Twitter, and if you want to see what he's up to you can visit his blog.

Recent Articles

Using Maya LT and Stingray to create interactive experiences

Using Maya LT and Stingray to create interactive experiences

If you are a Maya LT user, that means you also have access to Autodesk Stingray. Similar to other Autodesk products, Stingray can connect to Autodesk Maya LT to exchange data between both applications.

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Rewired: Advanced input system for Unity

Rewired: Advanced input system for Unity

It is rare that Sergio Rosa calls a tool or piece of software a must-have, but Rewired is definitely a must-have tool. Here he explains why.

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Review: Maya LT what any game developer needs

Review: Maya LT what any game developer needs

Maya LT is a version of Maya that provides tools to model, texture and animate; pretty much what any game developer would need.

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The game re-Design of Hellblade: Senua's Sacrifice

The game re-Design of Hellblade: Senua's Sacrifice

Hellblade: Senua's Sacrifice (Hellblade, for short) is a very interesting game. Not because it has an original mechanic, but rather because it makes a very interesting combination of gameplay and story.

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Book review: The Hows and whys of level design

Book review: The Hows and whys of level design

Game development is a craft that requires a combination of different disciplines. One of such disciplines is level design, a topic far more complicated than it sounds. Luckily, people like Sjoerd De Jong take the time to teach about it.

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Use Construct for 'codeless' 2D game design

Use Construct for 'codeless' 2D game design

Construct is a simple engine that allows you to create your own 2d games without the need for coding. It's aimed to anybody, but it should be of special interest to those who want to start in game development.

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Game development tips: easy humans with Morph3D

Game development tips: easy humans with Morph3D

As part of my "easy humans" series, I bring you yet another application that can make it easy for you to implement 3d humans in your games or interactive real-time 3d applications. However, unlike most apps I've tried before, this one offers game-ready characters, making your life a lot easier.

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Game development tips: Level optimization in Unity

Game development tips: Level optimization in Unity

Level optimization is a very important element in game development. Unfortunately, I've seen it's also of the most ignored subjects, especially when it comes to independent developers.

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Game Review: The Art of Alice - Madness Returns

Game Review: The Art of Alice - Madness Returns

Art direction is a very important part of game making, because it pretty much builds the entire world you want to present in a game, and Alice: Madness Returns is a very good example of world-building through art direction.

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Substance Designer 6

Substance Designer 6

Allegorithmic has released the new iteration of their high-end materials editor, Substance Designer 6, an application that can be a very good addition to any 3D artist's toolset.

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Adventures of an Indie Game Creator - Part 6

Adventures of an Indie Game Creator - Part 6

As a side project, I am working on a small short game as a solo developer. In this series I will discuss the process I am following, from start to finish, as well as the different choices I make along the line.

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Game development tips: Thinking outside the (asset) box

Game development tips: Thinking outside the (asset) box

The Unity Asset store is a very cool resource, however, sometimes assets can be used for something different than what they author originally intended.

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Adventures of making a solo game: part 5

Adventures of making a solo game: part 5

As a side project, I am working on a small short game as a solo developer. In this series I will discuss the process I am following, from start to finish, as well as the different choices I make along the line

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Make your own point and click games with Adventure Creator for Unity

Make your own point and click games with Adventure Creator for Unity

Are you fan of old adventure games like The Longest Journey, Siberia, Zork Nemesis and such? There's a Unity tool that lets you make those kinds of games

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Review: FotoJet Online Photo Editing Tools

Review: FotoJet Online Photo Editing Tools

FotoJet is a web application that allows you to edit your photos and add nice effects, without the need to install a client application

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Adventures of an Indie Game Creator, Part 4

Adventures of an Indie Game Creator, Part 4

As a side project, I am working on a small short game as a solo developer. In this series I will discuss the process I am following, from start to finish, as well as the different choices I make along the line.

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Adventures of an Indie Game Creator Part 3

Adventures of an Indie Game Creator Part 3

As a side project, I am working on a small short game as a solo developer. In this series I will discuss the process I am following, from start to finish, as well as the different choices I make along the line.

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Adventures of an Indie Game Creator Part 2

Adventures of an Indie Game Creator Part 2

As a side project, I am working on a small short game as a solo developer. In this series I will discuss the process I am following, from start to finish, as well as the different choices I make along the line.

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Adventures of an Indie Game Creator Part 1

Adventures of an Indie Game Creator  Part 1

As a side project, I am working on a small short game as a solo indie game developer. In this series I will discuss the process I am following, from start to finish, as well as the different choices I make along the line.

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The Foundry's Nuke 10: A Review

The Foundry's Nuke 10: A Review

Nuke is one of the leading compositing applications for high-end visual effects, so if that's your line of work, be it for movies, TV or even web (because, as you now, this is an amazing time to be an independent creator for an open platform such as web), I'd recommend you try Nuke out to see if it fits your needs.

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Game Development Tools: SabreCSG

Game Development Tools: SabreCSG

SabreCSG is a powerful tool for Unity that allows you to quickly create your prototype levels, and even fully finished levels. It's the kind of tool you need in your arsenal.

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Game development tips: improve level loading in Unity

Game development tips: improve level loading in Unity

Level loading in games can be a very tricky thing sometimes. Here I share a couple of tips that can help you with that.

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Substance Painter 2: Review

Substance Painter 2: Review

Allegorithmic just released an update to their Substance Painter 3d texture painting application. With new and improved tools, it can easily become the weapon of choice for game developers who want to bring their textures to the next level.

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Game development tips: Animating characters with Mixamo

Game development tips: Animating characters with Mixamo

Animation is a very time-consuming task, and it can take a big chunk of your game development time. Luckily, there are some alternatives that can make your life a lot easier.

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Human characters with Adobe Fuse

Human characters with Adobe Fuse

Adobe Fuse CC is a simple but very useful tool that lets you easily create custom human characters that can be used for different projects, from animations to videogames.

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Salvadoran indie developer goes to GDC: Wrap Up

Salvadoran indie developer goes to GDC: Wrap Up

It's been a long time since I attended a conference related to computer graphics. My last event was SIGGRAPH 2010. This year, I got the chance to attend GDC, the Game Developers Conference, being held in San Francisco from March 14th to March 18th. This is my GDC wrap-up!

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Salvadoran indie developer goes to GDC: Part 3

Salvadoran indie developer goes to GDC: Part 3

This article sums up my day 3 and 4 of GDC. This has been a very interesting week, and I'm getting more than I thought I would. So far I can definitely say that, I need to come back to GDC when I get the chance, because it's been an amazing experience.

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Salvadoran indie developer goes to GDC: Part 2

Salvadoran indie developer goes to GDC: Part 2

My second day at the GDC (Game Developers Conference) being held in San Fransicsco, March 14 - 18.

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Salvadoran indie developer goes to GDC: Part 1

Salvadoran indie developer goes to GDC: Part 1

I got the chance to attend GDC, the Game Developers Conference, being held in San Francisco from March 14th to March 18th.

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Review: Spine, a 2D Animation Program

Review: Spine, a 2D Animation Program

Spine is a dedicated 2d animation application from Esoteric Software, designed to make it easy to make animations for video games. If you're a games developer and you're wondering what Spine can do for you, feel free to continue reading.

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Interactive storytelling using Twine

Interactive storytelling using Twine

One cool thing about story-driven games is interactive storytelling. Twine is a tool designed to help you design stories for your games, but it can also be used to make text-based games without the need of external tools.

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Game development tips: human 3d characters with Poser Pro

Game development tips: human 3d characters with Poser Pro

This is another part of my "easy human 3d characters for games" series. If you want to use characters from Poser Pro 11 in your 3d games, or interactive experiences, this article is for you.

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Game Development Tools: Autodesk Stingray

Game Development Tools: Autodesk Stingray

I decided to write about Autodesk's game development engine, Stingray.

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Game Development Tools: Unreal Engine 4

Game Development Tools: Unreal Engine 4

Our senior staff writer, Sergio Rosa (nemirc), looks at the free game creation engine - Unreal 4 from Epic Games.

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Review: Autodesk's MotionBuilder 2016

Review: Autodesk's MotionBuilder 2016

Sergio Rosa (nemirc), senior reviewer at Renderosity.com, reviews the latest Autodesk version of the very popular animation program MotionBuilder

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Review: Autodesk's Mudbox 2016

Review: Autodesk's Mudbox 2016

Mudbox is a 3D sculpting and texture painting application developed by Autodesk who has released a new version of this increasingly popular application. Our reviewer, nemirc, takes a close look at what's new and how the application stacks up against previous versions.

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Game Development Tips: Fast Level Design

Game Development Tips: Fast Level Design

When working on level design, it is a good idea to keep things simple and make sure you can test the levels quickly. I've seen people making the mistake of "constructing" the levels rather than "designing" them, because they start with the idea of making the levels look as good as possible, not minding about design and gameplay in general.

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Game Development Tips: Easy Human 3d Characters

Game Development Tips: Easy Human 3d Characters

I think most know by now that I've been into game development for a few years. Being a game developer in Latin America means you need to be very creative when it comes to overcoming obstacles and challenges, as you're miles away from the "big industry." Luckily, there's always the internet, and most of the time you can find help and answers online.

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Review: OneRender, Rendering in the Cloud

Review: OneRender, Rendering in the Cloud

Sergio Rosa takes a close look at a new cloud-rendering solution, OneRender, currently free in beta.

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Review: Substance Painter

Review: Substance Painter

Substance Painter is a powerful 'what you see is what you get' 3d painting tool that offers a workflow familiar to anyone who's used 2d or 3d painting applications before. For game development, Substance Painter (combined with Substance Designer) can be a great addition to your toolset.

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