Wrap Up @ Siggraph 2016
Staff Writer By: Ricky Grove (gToon)
This year's Siggraph 2016 conference was my 10th. I've come a long way from the fellow who filled every possible second of his schedule with classes, panels, presentations and meetings. I've discovered that you have to leave time for the unexpected meeting or event. And you need time to relax and process what you have experienced.
Siggraph 2016 in Anaheim was a very satisfying and inspiring conference for me personally. This year, I decided to break with some of my conference habits and try new things. The reason for this is that the conference is so large (14,000 people this year) and deep (1,700 speakers and contributors) that you could go through the conference three times and never repeat yourself.
What follows are some highlights of my Siggraph 2016 conference experience. By the way, one of the great benefits of going to an event like this is that the experience helps clear your mind and break old thinking habits. If you make yourself open to discovery, you can come away from Siggraph deeply inspired and excited.
AMD Capsacin Event
Emergence @ the Siggraph Art Gallery
from the CG Society Youtube channel
Production Session: The Making of "Pearl", a Google Spotlight Story
VR Village and Emerging Technologies
While participating in their tests/survey for eye-focus in vr displays, I got a fast education in human eye problems while using vr. I had no idea that the focus issue would be such an important obstacle to an easier (and less upsetting) virtual reality experience.
Final Thoughts and Observations on Siggraph 2016
The goal of any conference or convention is to excite and inspire it's visitors. Siggraph has never failed to accomplish this with me. Every single time I'm thrilled to attend and come away with new ideas and renewed energy to explore aspects of computer graphics that I was unaware of.
This year's Siggraph was no different. In fact, for me personally it was one of my favorite conferences. I met so many people and attending so many interesting events; all in an atmosphere of fun and convenience. The event was beautifully laid out at the Anaheim Convention Center and the scheduling was great. I especially liked the drawing boards put up on the first floor for artists (or anyone) to express themselves about Siggraph by drawing things.
Finally, VR was the main thread of talks and discussions I listened to and overheard at Siggraph 2016. Booth after booth covered this supernova topic in some fashion or other. What really impressed me though was the slow realization that the developments of virtual reality are not confined to simply the entertainment industry, but there is development happening in architecture, medical, psychological treatment and in industry.
At Siggraph 2016, I only scratched the surface of what was being presented and talked about regarding virtual reality. Siggraph 2017 in Vancouver should be an opportunity for me to learn and discover more. And that's why I attend every year: there is nothing like this conference in the whole world to bring you alive to the possibilities of technology in computer graphics!