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Wednesday at the GPU Technology Conference


The NVIDIA GPU Technology Conference (GTC) which began in 2009, started Monday, May 8 and will run through Thursday, May 11. This yearly conference produced and sponsored by NVIDA brings together thousands of scientists, technology experts, artists, virtual reality experts and media producers from all over the world to share and discuss their discoveries in the field of graphic technology.

Wednesday at the GTC
The main event on Wednesday was the keynote address by NVIDIA CEO Jensen Huang. With thousands of people in the audience, Jensen played the house to perfection. Not with hype, but with a powerful presentation that charted the development of Deep Learning, Artificial Intelligence and new products announcements that advance those two subjects.

NVIDIA CEO Jensen Huang announcing the new Tesla Volta V100

Major announcements by Mr Jensen Huang include:

Mr. Huang has a knack for growing enthusiasm because of his excellent visual presentation and his compelling reasoning. He carefully put every announcement and every product into context so that one could see at a glance why NVIDIA chose to develop something like the NVIDIA GPU Cloud platform or the Isaac robot training simulator (a favorite topic of mine).

Many of the products announced, like the DGX-1 (and DGX Station, a new personal supercomputer) will be available later in the year. For a full breakdown of the keynote address check this NVIDIA link. Although the keynote is not currently available for viewing, it should be up o the GTC On-Demand website later in the year.

One of the great one-page posters in the GTC Poster gallery

After the wonderful keynote by Mr. Huang, I spent time with the wide variety of posters submitted for competition on the main concourse. Keep in mind these are technical papers covering innovations in every aspect of graphics technology, deep learning, virtual reality ad artificial intelligence. NVIDIA will select the top 5 on Thursday.

I also got a full 3D body scan at the Artec3D Shapify booth, which was a lot of fun. I spent time at the VR Village again posting a live Facebook video on the Renderosity Magazine site and trying out the Batman Arkham VR game, which was fantastic. For my money, the HTC Vive is the most interesting and easy to use VR hardware platform. I'll be trying out more demos on Thursday.

Again, it was a lot to take in in one day here at the GTC. My brain feels stuffed with information and ideas. If one of the goals of the GTC is to inspire and inform, the conference has certainly done that very, very well.

Be sure to tune into Renderosity Magazine for daily updates and the Magazine Facebook page for live coverage. You can also learn more about NVIDIA's GTC conference on their main conference website:


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GPU Technology, GTC, Jensen Huang, NVIDIA
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