For Renderosity vendor Vyktohria, her odyssey into computer graphics started in 1995 when her father introduced her to Aldus Photostyler and KAI PowerTools.
"I went home that day and created some silly little piece and after that I was totally hooked," she said from her home in Texas.
In the years since, she has expanded her digital toolbox to include Photoshop, Poser, DAZ Studio and a host of other programs that she uses to create her women and props for 3D modeling.
She said the most surprising thing about her is her educational background and how it influences her art.
"I have several college degrees including a BA in English Writing, a BA in Anthropology, and an MS in Evolutionary Ecology (a subdiscipline of Anthropology). I think my ultimate goal with my graphics - what I really hope to get out of all of this - is to create something truly beautiful one day that either someone will deeply appreciate in their heart or that will inspire someone to create something beautiful," vyktohria said.
How long have you been designing and why did you start?
vyktohria: I started doing 2D digital art back in 1995 when my father gave me some trial software for Aldus Photostyler. I loved it so much that I spent all my spare time learning everything I could about 2D digital art and graphics. In 2008, while browsing one of my favorite Photoshop magazines, I came across an ad for DAZ Studio. Since it was free software, I decided to give it a try. It was absolutely love-at-first-sight, and I have been creating and working in both DAZ and Poser ever since.
What is your favorite software to create with?
vyktohria: Photoshop (my go-to program for everything) and DAZ at the moment (I can't get enough of Iray right now). But Poser is always a favorite and I use it often for creating my digital art.
What inspires your creations?
vyktohria: Everything. Friends. Fellow artists. Life. I am constantly inspired by the world around me...both the good and the bad.
What advice do you have for a beginning artist?
vyktohria: There're a few things I would suggest to people just starting out in 3D digital art. First, pay attention to the details. Lighting & shadows, where the eyes are looking and whether the hands & fingers look natural, the textures of the various elements in the scene...make sure it all looks believable and realistic. Second, don't be afraid to experiment. Sometimes the most brilliant images come from happy accidents. Lastly, don't be afraid to ask for help. The digital art community is full of very helpful and approachable people. Ask questions in forums or on social media if you are running into problems.
What is your favorite thing to design?
vyktohria: Hands down, I love creating female characters. I also enjoy modeling props, and hope to spend some more time this year refining that skill.
What artists or people have influenced your work?
vyktohria: Well, I kind of draw upon a rather eclectic sphere of influence when it comes to my digital art. I've always been a fan of pin-up artists like Olivia and am head over heels for Dali's surrealism. I also love the look of Tim Burton's films with their dark and surrealistic nature. It's difficult for me to list individual influences as so many people from so many different forms of artistic and creative media have an effect on me.
Tell me about your more recent creations.
vyktohria: As I mentioned earlier, I'm really enjoying DAZ's Iray render engine at the moment. I'm terribly impressed by the realistic nature of the renders, so most of my time is dedicated to learning more about texturing for Iray. All my characters, shaders and light sets are heavily based upon utilizing Iray to achieve the most realistic end result as possible.
What is something people would be surprised to know about you?
vyktohria: I have three college degrees, including a master's of science in anthropology.
Find more of vyktohria's creations and products in her store. Or follow her on Facebook.