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Unity 2017.2 introduces new 2D world-building tools, support for new XR platforms, and thanks to an exclusive collaboration between Unity and Autodesk, faster importing and exporting between Maya/3DS Max and Unity. Unity 2017.2 includes updates to the robust storytelling tools Timeline and Cinemachine, as well as support for ARCore, ARKit, Vuforia, and Windows Mixed Reality immersive headsets.

Unity 2017.2 is now available for download. This blog post gives you an overview of some the highlights followed by more detailed information about new features and improvements.

What's included in 2017.2 - Overview

2D

Unity 2017.2 puts the power in the hands of 2D creators with a complete suite of 2D tools, including the new 2D Tilemap feature for fast creation and iteration cycles, and Cinemachine 2D for intelligent and automatic composition and tracking.

Cinemachine's dynamic, procedural cameras come to 2D game design making it easy to automate composition and tracking to enhance 2D gameplay, characters, and environments.

Tilemap makes it fast and easy to create and iterate level design cycles right in Unity, so artists and designers can rapidly prototype when building 2D game worlds.

XR

Unity 2017.2 increases the level of support for new XR (augmented and virtual reality) platforms significantly. You can now count on native support for Windows Mixed Reality, Vuforia, and OpenVR on macOS. This means you can reach a wider audience, as well as take advantage of performance optimizations and enjoy a more efficient development workflow.

Platform support: Our mission to help streamline AR development continues with support for Google's ARCore SDK and for Apple's ARKit through Unity's ARKit plugin. We are already inspired by the experimentation and innovation we're seeing from creators around the world, and we can't wait to see all types of augmented reality experiences come to life as we continue to build up an expanded, customized AR development workflow for the latest and greatest AR platforms. We are also unlocking access to numerous immersive headsets with new support for Windows Mixed Reality, which will enable virtual reality developers to reach the widest audience.

Performance: 2017.2 also brings VR creators more features that dramatically boost and optimize performance. Stereo Instancing (the next iteration of single-pass rendering) is now available for all integrated PC platforms using DX11. This rendering advancement will help optimize use of hardware, allowing developers to build better games and experiences. Another new feature is Video Asynchronous Reprojection for Google VR, offering a much higher quality video experience on Daydream View.

These new platforms and improvements make cross-platform VR and AR development easier and faster. Combined with our existing feature set, developers can continue to push the boundaries of immersive storytelling on the largest number of XR platforms.

Digital Content Creation tools workflow-FBX support

Unity and Autodesk have been working together to dramatically improve FBX support. This collaborationhas enabled Unity to work directly on FBX SDK source code speeding up the development of a smooth and non-destructive round-trip workflow between the tools.

Now all users, including artists and designers, can easily send scenes back and forth between Maya/Max and Unity with high fidelity. The new 2017.2 FBX Importer/Exporter package includes a custom Maya plug-in, and provides the following features: support for GameObject hierarchies, materials, textures, Stingray PBS shaders, and animated custom properties.

Release notes

As always, refer to the release notes for the full list of new features, improvements and fixes.

Thanks to everyone who helped test the 2017.2 beta

We also want to send a big thanks to everyone who helped beta test 2017.2 making it possible to release 2017.2 today.

Info on the asset store sweepstake winners
We are currently reviewing all the beta 17.2 sweepstakes winners and will send gift vouchers to those of you who have qualified in the weeks to come by email.

Be part of the 2017.3 beta
If you are not already a beta tester-perhaps you'd like to consider becoming one. You'll get early access to the latest new features, and you can test if your project is compatible with the new beta.

You can get access simply by downloading our open beta test. By joining our open beta, you won't just get access to all the new features, you'll also help us find bugs ensuring the highest quality software. As a starting point, have a look at this guide to being an effective beta tester to get an overview. If you would like to receive occasional mails with beta news, updates, tips and tricks, please sign up below.

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Game Engine, Indie gamers, Unity
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