The Foundry Releases NUKE 10

Staff Writer By: Ricky Grove (gToon)

enter image description here

[source: The Foundry blog post]

The NUKE 10 release focuses on enhancing performance, increasing stability and delivering new functionality in the areas you told us matter most: paint, playback, export and more. OpenColorIO integration leads the list of updates to keep NUKE in line with industry standards. And NUKEX and NUKE STUDIO get a powerful new Smart Vector toolset for automated clean-up, replacement and augmentation tasks.

NUKE STUDIO's timeline toolset is now even better, with new in-timeline Soft Effects including a real-time keyer and color correction; enhanced audio handling; and a big push on improving performance. Whether you're working as an individual artist or as part of a collaborative team, the latest release of NUKE STUDIO has everything you need to successfully complete short or long-form projects.

In addition, we're offering early access to our new ray trace renderer: it's not quite ready for primetime yet, but we want to get it into your hands now so you can test it out yourself.

Introducing NUKE 10 from The Foundry on Vimeo.

What's new in NUKE, NUKEX and NUKE STUDIO

  • Accelerated Roto Paint performance. Now you can enjoy greatly improved interactivity and stability when working with large numbers of paint strokes in a single RotoPaint node. With a number of bottlenecks identified and addressed, you'll be able to do more painting or cloning in a single node where previously you'd need to split it over multiple nodes, with all the inherent workflow complications that entailed
  • Vector Blur enhancements. NUKE's VectorBlur node has been revamped with a more intuitive UI, accelerated performance and higher quality motion blur results, including areas of occlusion. The new version makes better use of the available processing power in machines with many CPU cores and offers the option for GPU acceleration.
  • Localization system improvements. We've unified the way NUKE and NUKE STUDIO perform localization, taking the best parts of each system to produce a faster, easier-to-use solution that features a more informative and responsive UI, together with greater stability.
  • OCIO Integration. OpenColorIO has been integrated into NUKE's root LUT management, so artists can use the same process for accessing OCIO LUTs as any other type, eliminating the need to add OCIOColorspace nodes.
  • NVIDIA multi-GPU support. Take better advantage of your graphics hardware investment to accelerate your workflows, with new support for harnessing the power of dual identical NVIDIA GPUs for all existing and future GPU-accelerated nodes.
  • BlinkScript GLSL GPU path. The BlinkScript node can now use a GLSL GPU path, allowing you to create custom GPU-enabled Soft Effects on the NUKE STUDIO timeline and in the node graph.
  • VFX Reference Platform 2015 updates. Updates to the VFX Reference Platform libraries include Pyside to version 1.2.2; EXR to version 2.2, featuring DWAA/DWAB compression; and GCC to version 4.8.3.
  • Ray trace renderer - BETA*. A new RayRender node adds a native ray trace rendering engine to NUKE. As an addition to the existing ScanlineRender node workflow, the Ray Renderer delivers high-quality motion blur and shadows; point light shadow support; faster nonlinear spherical projection; and extended support for reflections and ambient occlusion.

*The new ray trace renderer isn't quite as stable as we would like; however, we still want to give you a chance to try it out, so we have included it as an unsupported feature in NUKE 10.0v1. We'll keep working on this feature, so keep an eye out for fixes in an upcoming maintenance release.

Please keep in mind that the RayRender node is still at a beta stage and should not be used in production. Send in any comments and feedback to the NUKE team at

NUKE 10 official website
The Foundry's Vimeo page
Learning NUKE page