Substance Source Reaches 1,000 Materials with New Photorealistic Textile Collection
Staff Writer By: Allegorithmic Press Release
With options for woven, knitted and technical fabrics, the new collection gives artists a ready-made way to apply high-res materials to their designs, without giving up creative control.
Working with a professional fashion designer, Allegorithmic has distilled current trends into a colorful collection of textile staples built for the real world. Each material is not only fully scanned, but fully procedural, allowing users to create infinite variations of a single sample. With seamless 4K exports to any renderer or game engine, adding the perfect fabric to a shoe or chair is now simple and fun.
"With this release, Allegorithmic is keeping our promise to ensure that Substance Source remains diverse and ever-growing," said Nicolas Paulhac, Product Manager and Color, Material and Finish Designer at Allegorithmic. "As Substance tools spread into new markets like fashion and industrial design, our goal is to make the design process more accessible to everyone. With packaged presets, a curated color palette and materials that can be endlessly customized, we make the entire design workflow - from prototyping to completion - easier than ever before."
Today's release is the largest fully scanned material collection ever added to Substance Source. Instead of simply scanning assets and uploading them into the system, Allegorithmic created a production pipeline from the ground up. Using Substance Designer 6's new scan processing tools, Allegorithmic was able to load captures and apply procedural parameters, resulting in flexible materials that can be molded to the user's vision.
Allegorithmic also created a new set of color presets that can be filtered by season. Cool colors in winter, warm colors in summer, each palette will be accessible in Substance Player whenever a material is loaded. Users no longer have to start from a blank slate, they can test or tweak at will, relying on color combinations handpicked by a fashion expert.
For more information, please visit the Substance Source website.
The new materials are included as part of Substance Source, which is available to Substance Live users. Substance Live is available for $19.90/month for Indie users, and $99.90/month for Pro users.
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 100,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture and material authoring software for developing the next generation of digital content. Clients include: Activision, Sony Computer Entertainment, Electronic Arts, Microsoft, Ubisoft and Gensler. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Tokyo, and Seoul.