Welcome Visitor
Today is Wednesday, October 18, 2017

 

 

Substance Painter 2.5 - Brush Opacity, Color Management and More

    Print
Art by Magdalena Dadela

Substance Painter 2.5 brings long-awaited opacity control, introduces new options to the scripting API, and adds color management as part of our ongoing push to respond to the needs of VFX and animation studios. This update also adds support for Substance Designer 6, providing support for text inputs in substance materials and filters as well as many other improvements and fixes.

BRUSH OPACITY CONTROL

Opacity control for paintbrushes is finally available. It works like you would expect it to, with the added bonus of being able to paint multiple separate strokes with the same opacity level, as if painted through a single stroke, with the modifier key "A". Useful for touch-ups and fine-tuning of your hand-painted art.
Tip: The pressure sensitivity option in Substance Painter is located on the Flow setting, but its effect on the brush behavior is the same as the one located on the Opacity setting in Adobe Photoshop.

Left: Opacity accumulates with each stroke - Right: Opacity is maintained over multiple consecutive strokes.

COLOR MANAGEMENT

The post process tab now features an LUT-based Color Management option, allowing you to apply industry standard color profiles from Cameras. Custom LUT textures can also be imported to adapt to any movie, game pipeline or even artistic goals.

TEXT INPUT SUPPORT FOR SUBSTANCE MATERIALS

Support for the new Substance Engine 6 means that text decals and stencils can now be created dynamically in Substance Painter. We included a dozen fonts by default and you can use Substance Designer 6 to create your own text tools!
The simplest way to use it? Drag and drop one of the text generators from the Procedurals shelf to your brush alpha slot and start typing.

NEW SHADER OPTIONS

We also took this opportunity to refactor our existing shaders and add Parallax Occlusion Mapping to the default PBR shaders as well as adding support for Dithered Transparency.

NEW SCRIPTING FEATURES

The scripting API has been expanded to support deeper integrations into game and VFX pipelines. The ability to write custom metadata in Painter projects, to batch-import resources in the shelf or track the mesh used in a project represent only a sample of the improvements made to the scripting in Substance Painter 2.5.

UPDATED BAKERS

The bakers have been updated to support non-square and 8k bakes.

SUBSTANCE ENGINE 6 SUPPORT

Substance Painter now supports all the new nodes and features of Substance Designer 6.

Be sure to download Substance Painter 2.5 here.

Read more from:
News & Features
Tags: 
news, press release, Substance Painter
Share: 
Related Articles
     Print
Powered by Bondware
News Publishing Software

The browser you are using is outdated!

You may not be getting all you can out of your browsing experience
and may be open to security risks!

Consider upgrading to the latest version of your browser or choose on below: