SideFX is pleased to announce the release of Houdini 15.5 with an improved workflow for modelers, more accurate crowd controls, a new VR lens camera for rendering to industry-standard formats and support for third party rendering in Houdini Indie.
"Houdini 15.5 delivers great production-inspired features both to our established community and our emerging user base. There's a lot more included than in a typical point release, as we've been able to
finalize a wide range of features well ahead of our major release schedule."
-Cristin Barghiel, SideFX VP Product Development
Modeling Tools such as PolyBevel, PolySplit and Dissolve have been rewritten from the ground up to add key features and optimize experience for modelers. Retopo tools now have splitting, straightening, edge loop and brush tools for positioning and relaxing points. New straighten, distribute points and make circle options are now available when editing points.
Crowd Tools now feature advanced locomotion controls, accurate foot planting and terrain adaption, and more sophisticated crowd steering. The all-new Mocap Biped 3 comes with a rich library of motion clips for a diverse selection of motions. Crowd tools now support direct FBX imports as agents for better integration with other applications, a smoother workflow and redesigned/simplified shelf tools.
VR Lens Camera
The new VR Camera is based on a VR lens shader that lets you render VR images to forms such as Latlong spherical projection, perspective Cube Map or a stacked Cube Map - 3x2. The camera lets you set the eye separation and eye-to-neck distance, and can be used to render to Houdini's built-in Mantra renderer.
Third Party Rendering for Indie
Houdini 15.5 also brings Third Party Rendering to Houdini Indie. Now independent artists and studios can use RenderMan, Arnold and OctaneRender in their lighting pipeline along with Houdini's built-in Mantra renderer. Houdini Indie support will also be available for V-Ray, Redshift and Maxwell.
This node is used smooth out or relax the effect of point deformations using a copy of the geometry before it was deformed. This is used in character rigging to create better deformations in areas where extreme bending occurs.
UV Tri-planar and Curvature VOPs
The UV Tri-planar Project VOP lets you quickly assign colors and texture maps without the need to define point or vertex UVs in geometry attributes. The Curvature VOP computes the amount of surface curvature and is useful for masking raised edges to expose scratches and dents.
A complete list of what's new in Houdini 15.5 is available here.
Houdini 15.5 can be DOWNLOADED from SideFX.com immediately.
New QUICKSTART tutorials are available to check out the new features!
Houdini 15.5 is available for Windows, Mac OSX and the Linux platform