This is the twenty-second entry of a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. Houdini is a sophisticated application that is widely used in the production of visual effects for Hollywood films such as Big Hero 6, Mad Max: Fury Road and many others.
John Martin, from Reallusion.com, shares a new tutorial on using iClone for VR 360. Be sure to follow the links to Reallusion for more info.
Creating a professional 3D character can often take time and effort. Are we right?
Learning Houdini is an on-going journal of my experience learning the parametric 3D application, Houdini, created by Side Effects Software. In this Journal 21, I note the newest version of Houdini 15.5 and discuss a new set of modeling tutorials I'm starting on from gametutors.com
Level loading in games can be a very tricky thing sometimes. Here I share a couple of tips that can help you with that.
Director Adolf Navarro from Antareus Ltd, shows us how to use iClone 6 Pro and PopVideo 3 to create a Sci-Fi 3D compositing shot, mixing masked real footage with CGI elements on the same set.
A great Cinema 4D tutorial from mmrene on Vimeo.com. His channel is filled with great info and tutorials.
In my 20th journal of the Learning Houdini series, I go through Jose Sanchez's Introduction to Procedural Modeling Tutorial 02, a much simpler series of tutorials that the one I've been working on. It's a fun 4-part series that I actually understand and enjoy!
This tutorial will demonstrate a couple of useful tips for getting the most realistic and visually appealing results when working with popVideo and iClone, whether it be for educational or commercial purposes.
3-point lighting is an essential concept to be familiar with when dealing with any sort of lighting that involves a subject in a scene.
Realizing that the Dalvi "Procedural Vehicle Modeling" project is too advanced for my skill level, I've decided to collect several simpler and shorter Houdini modeling tutorials and work my way through them gradually.
From the computerartclub YouTube channel, "Make a Simple Animation in Open Toonz". Be sure to follow the link to computerartclub to see more of their excellent Open Toonz tutorials
Finally, I get over the hump of Rohan Dalvi's Procedural Vehicle Modeling tutorial chapter 2 (Bus Front Details). My own slow learning is the problem. But, I've stuck with it and have completed the chapter.
One cool thing about story-driven games is interactive storytelling. Twine is a tool designed to help you design stories for your games, but it can also be used to make text-based games without the need of external tools.
Continuing on from the previous Learning Houdini journal, I start the first chapter of the Rohan Dalvi tutorial: Procedural Vehicle Modeling in Houdini.
A freelancer himself, M.D. McCallum writes the column The Freelance Experience. In this particular column he addresses the subject of how to take direction responsibly.
Learning Houdini Journal 15 covers the start of a new tutorial series from Rohan Dalvi: Procedural Vehicle Modeling.
This is another part of my "easy human 3d characters for games" series. If you want to use characters from Poser Pro 11 in your 3d games, or interactive experiences, this article is for you.
This the fourteenth entry of my Learning Houdini Journal. In this entry, I finish the tutorial course by learning how to turn the shattered window into a collection of dynamic objects. Then I apply this to the car crashing through the window.
Character Creator (CC) is a free add-on tool for iClone 6 that can create realistic looking, animation ready 3D human models. Our resident iClone guru, M.D. McCallum, takes us through the newest update for this great creation tool.
Journal 13 in my ongoing account of learning Sidefx's Houdini, a procedural 3D application which is highly regarded in the VFX industry, but is often seen as being difficult to learn. I'm looking to test that idea with a year-long learning journal.
In the 12th entry to my continuing Learning Houdini journal, I make fine adjustments to the car and the ground plane's parameters in order to make the animation look more realistic.
In the 11th of my Learning Houdini posts, I discuss how bounce, friction and velocity are essential factors to adjust in creating a believable dynamic animation inside of Houdini 15.
The 10th entry in my Learning Houdini journal. In this entry, I stop briefly and spend time learning (and re-learning) more about the Dynamics system in Houdini 15.
In Modulok's ongoing column, "Maya Tips & Tricks", he looks at how to wrangle Subdivision Levels.
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