The Pixel Lab is a great resource for Cinema 4D tutorials, models and other resources. Here is a tutorial from their Vimeo channel on how to create better renders.
Adobe is giving away some stock images along with a smart tutorial to create your own Christmas cards. Still note to late to make your own cards!
From import to export and everything in between, these five basic tasks in Adobe Premiere Pro CC will help you start making great videos.
Motionographer.com's monthly series "Step by Step" features artist David Brodeur (known as "Locked and Loaded") for a great Cinema 4D tutorial. Article originally posted by Joe Donaldson
Creating compelling characters is one of the most important parts of writing fiction. We writers do that on paper, be it physical or digital.
M.D. McCallum share's his video tips for getting work done in iClone into VR (Vive) via Unity 3D game engine.
This is the twenty-third entry of a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. In this journal I cover the final lessons of the gametutors.com bookshelf tutorial and discuss some of the news about future improvements and additions to the Houdini application.
In my previous article "Make That Prop Your Own - Creating a Custom Texture" I discussed how to modify a prop texture so it looked exactly the way you want.
When artists think of compositing images, many times we think of 2D compositing which involves layering static images in Photoshop to create believable scenes.
This is the twenty-second entry of a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. Houdini is a sophisticated application that is widely used in the production of visual effects for Hollywood films such as Big Hero 6, Mad Max: Fury Road and many others.
John Martin, from Reallusion.com, shares a new tutorial on using iClone for VR 360. Be sure to follow the links to Reallusion for more info.
Creating a professional 3D character can often take time and effort. Are we right?
Learning Houdini is an on-going journal of my experience learning the parametric 3D application, Houdini, created by Side Effects Software. In this Journal 21, I note the newest version of Houdini 15.5 and discuss a new set of modeling tutorials I'm starting on from gametutors.com
Level loading in games can be a very tricky thing sometimes. Here I share a couple of tips that can help you with that.
Director Adolf Navarro from Antareus Ltd, shows us how to use iClone 6 Pro and PopVideo 3 to create a Sci-Fi 3D compositing shot, mixing masked real footage with CGI elements on the same set.
A great Cinema 4D tutorial from mmrene on Vimeo.com. His channel is filled with great info and tutorials.
In my 20th journal of the Learning Houdini series, I go through Jose Sanchez's Introduction to Procedural Modeling Tutorial 02, a much simpler series of tutorials that the one I've been working on. It's a fun 4-part series that I actually understand and enjoy!
This tutorial will demonstrate a couple of useful tips for getting the most realistic and visually appealing results when working with popVideo and iClone, whether it be for educational or commercial purposes.
3-point lighting is an essential concept to be familiar with when dealing with any sort of lighting that involves a subject in a scene.
Realizing that the Dalvi "Procedural Vehicle Modeling" project is too advanced for my skill level, I've decided to collect several simpler and shorter Houdini modeling tutorials and work my way through them gradually.
From the computerartclub YouTube channel, "Make a Simple Animation in Open Toonz". Be sure to follow the link to computerartclub to see more of their excellent Open Toonz tutorials
Finally, I get over the hump of Rohan Dalvi's Procedural Vehicle Modeling tutorial chapter 2 (Bus Front Details). My own slow learning is the problem. But, I've stuck with it and have completed the chapter.
One cool thing about story-driven games is interactive storytelling. Twine is a tool designed to help you design stories for your games, but it can also be used to make text-based games without the need of external tools.
Continuing on from the previous Learning Houdini journal, I start the first chapter of the Rohan Dalvi tutorial: Procedural Vehicle Modeling in Houdini.
A freelancer himself, M.D. McCallum writes the column The Freelance Experience. In this particular column he addresses the subject of how to take direction responsibly.
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