Displaying Articles 26 - 50 of 75
Make That Prop Your Own - Creating a Custom Texture
Make That Prop Your Own - Creating a Custom Texture

I wanted to create an avatar portraying me working on my latest masterpiece so I purchased the Antique Typewriter by keppel. Antique Typewriter comes with two textures for the paper: one blank and one with text, but instead of using keppel's default text I wanted to use lines from a story I wrote.

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Motion Weekly 19
Motion Weekly 19

The Motion Weekly is a showcase of awe-inspiring short films, animation and motion graphic works from around the web. Some pieces featured have been created by professional studios, while others may be personal works. May this weekly segment serve to inspire you.

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What are the odds of becoming a successful, published writer?
What are the odds of becoming a successful, published writer?

Overall, Google says that about 5 years ago, humankind reached a total of 130 million works that are known to have been published throughout time.

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I can't even draw so how can I use Poser?
I can't even draw so how can I use Poser?

Can I get value out of Poser when I can't even draw?

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Learning Houdini Journal 22: Creating a Procedural Bookcase
Learning Houdini Journal 22: Creating a Procedural Bookcase

This is the twenty-second entry of a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. Houdini is a sophisticated application that is widely used in the production of visual effects for Hollywood films such as Big Hero 6, Mad Max: Fury Road and many others.

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The Art of Story with Michael Haase: What I Learned From Writing A Bad Book
The Art of Story with Michael Haase: What I Learned From Writing A Bad Book

Michael Haase, in his "Art of Story" column, discusses how failure can actually be helpful and why the process of writing is just as important as your story.

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Art of Renderosity: Realism
Art of Renderosity: Realism

Renderosity.com has nearly a million digital artists with galleries of their art. With so many artists, a lot of great work gets lost. The Art of Renderosity is an ongoing column that focuses on this "lost art" by bringing you a variety of essays, discussions and commentary on these great artists and their works.

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Learning Houdini Journal 21: The New Houdini 15.5
Learning Houdini Journal 21: The New Houdini 15.5

Learning Houdini is an on-going journal of my experience learning the parametric 3D application, Houdini, created by Side Effects Software. In this Journal 21, I note the newest version of Houdini 15.5 and discuss a new set of modeling tutorials I'm starting on from gametutors.com

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My Experience Doing An Engagement Shoot
My Experience Doing An Engagement Shoot

I talk about my engagement shoot in Greenville, SC.

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Learning Houdini Journal 20: Procedural Modeling Tutorial 02
Learning Houdini Journal 20: Procedural Modeling Tutorial 02

In my 20th journal of the Learning Houdini series, I go through Jose Sanchez's Introduction to Procedural Modeling Tutorial 02, a much simpler series of tutorials that the one I've been working on. It's a fun 4-part series that I actually understand and enjoy!

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Writing Wednesdays with Michael Haase: Review of Ulysses, an App for Writers
Writing Wednesdays with Michael Haase: Review of Ulysses, an App for Writers

Diving deeper into the Markdown-driven writing application for Apple devices.

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Learning Houdini Journal 19: Simpler Modeling Tutorials
Learning Houdini Journal 19: Simpler Modeling Tutorials

Realizing that the Dalvi "Procedural Vehicle Modeling" project is too advanced for my skill level, I've decided to collect several simpler and shorter Houdini modeling tutorials and work my way through them gradually.

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Writing Wednesdays with Michael Haase: Four Things Editors Want You To Know
Writing Wednesdays with Michael Haase: Four Things Editors Want You To Know

Writing Wednesdays with Michael Haase: Four Things Editors Want You To Know About Writing A Novel Or: How I Learned To Stop Worrying And Love The Editor

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Exciting Time to be a Freelancer
Exciting Time to be a Freelancer

M.D. McCallum's regular column on his experience as a freelance digital artist. This week he talks about the possibilities of VR (virtual reality) for the freelance artist.

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Writing Wednesdays with Michael Haase: How Writing Improves All Art
Writing Wednesdays with Michael Haase: How Writing Improves All Art

I will maintain throughout my series of articles that story drives all arts. Creating art is like cultivating a field of flowers, and story is your bumblebee, your pollinator. Without story, your art will neither thrive nor bloom.

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Learning Houdini Journal 18: Vehicle Tutorial - Start Over. Finish. Yeah!
Learning Houdini Journal 18: Vehicle Tutorial - Start Over. Finish. Yeah!

Finally, I get over the hump of Rohan Dalvi's Procedural Vehicle Modeling tutorial chapter 2 (Bus Front Details). My own slow learning is the problem. But, I've stuck with it and have completed the chapter.

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Four Reasons Why You Should Start Writing Every Day
Four Reasons Why You Should Start Writing Every Day

Four reasons why writing every day should be an important part of your routine.

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Learning Houdini Journal 17: Bus Front Details
Learning Houdini Journal 17: Bus Front Details

Journal 17 in my year-long project of learning Side Effects software's Houdini. In this entry, I'm frustrated with repeated mistakes in creating the details for the front of the bus I'm working on.

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Interactive storytelling using Twine
Interactive storytelling using Twine

One cool thing about story-driven games is interactive storytelling. Twine is a tool designed to help you design stories for your games, but it can also be used to make text-based games without the need of external tools.

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Learning Houdini Journal 16: Bus Front Basic Modeling
Learning Houdini Journal 16: Bus Front Basic Modeling

Continuing on from the previous Learning Houdini journal, I start the first chapter of the Rohan Dalvi tutorial: Procedural Vehicle Modeling in Houdini.

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Freelance Experience: The Importance of Taking Direction
Freelance Experience: The Importance of Taking Direction

A freelancer himself, M.D. McCallum writes the column The Freelance Experience. In this particular column he addresses the subject of how to take direction responsibly.

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Learning Houdini Journal 15: Procedural Vehicle Modeling
Learning Houdini Journal 15: Procedural Vehicle Modeling

Learning Houdini Journal 15 covers the start of a new tutorial series from Rohan Dalvi: Procedural Vehicle Modeling.

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Game development tips: human 3d characters with Poser Pro
Game development tips: human 3d characters with Poser Pro

This is another part of my "easy human 3d characters for games" series. If you want to use characters from Poser Pro 11 in your 3d games, or interactive experiences, this article is for you.

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Learning Houdini Journal 14: RBD Objects | Finishing Up
Learning Houdini Journal 14: RBD Objects | Finishing Up

This the fourteenth entry of my Learning Houdini Journal. In this entry, I finish the tutorial course by learning how to turn the shattered window into a collection of dynamic objects. Then I apply this to the car crashing through the window.

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Learning Houdini Journal 13: Windows and Shatter Nodes
Learning Houdini Journal 13: Windows and Shatter Nodes

Journal 13 in my ongoing account of learning Sidefx's Houdini, a procedural 3D application which is highly regarded in the VFX industry, but is often seen as being difficult to learn. I'm looking to test that idea with a year-long learning journal.

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Displaying Articles 26 - 50 of 75
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