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Adventures of an Indie Game Creator: part 7
Adventures of an Indie Game Creator: part 7

As a side project, I am working on a small short game as a solo developer. In this series I will discuss the process I am following, from start to finish, as well as the different choices I make along the line.

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Six tips for developing a VR game
Six tips for developing a VR game

Developing a video game for console or PC play comes with a unique set of challenges, but translating a traditional video game to VR introduces new complexities that Slightly Mad Studios' Stephen Viljoen understands.

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The Lightning Speed of Development
The Lightning Speed of Development

Tools and techniques improve fast prototyping

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4 Mind Traps for every artist to avoid
4 Mind Traps for every artist to avoid

Barbara Din learned the hard way to avoid these speedbumps to creativity.

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8 Weeks with Blender: Summing Up
8 Weeks with Blender: Summing Up

My 8 weeks are up and I've completed my journey with the Open Source application Blender. What have I learned? In this final post, I sum up my experiences and share my final thoughts.

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8 Weeks With Blender: Add-Ons
8 Weeks With Blender: Add-Ons

Our seventh column on working with the open source application Blender, looks at the amazing variety of useful add-ons that are available from the vast Blender community.

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8 Weeks With Blender: Dynamic Simulations
8 Weeks With Blender: Dynamic Simulations

In the sixth column of 8 Weeks With Blender, I cover some of the amazing dynamic simulations you can create with Blender.

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8 Weeks with Blender: History and Community
8 Weeks with Blender: History and Community

In this fifth entry to my ongoing column on discovering Blender, the Open-Source 3D application, I share my thoughts on the history of Blender and it's outstanding and supportive community

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Quick Take: Six Reasons to Record Your iPhone Screen
Quick Take: Six Reasons to Record Your iPhone Screen

With the release of iOS 11, iPhone and iPad users finally can record video of their screens. But, if you're like me, your first thought might have been, "Why would I want to?"

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8 Weeks with Blender: MakeHuman
8 Weeks with Blender: MakeHuman

8 Weeks with Blender is an ongoing column featuring my person explorations with the Open-Source application Blender over a two month period. This week we look at MakeHuman and how to bring 3D custom characters into Blender

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5 must-know things about software development
5 must-know things about software development

With so many multiple components to deal with, it is important that the developer has keen information about the essential software development techniques.

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Making the Leap from Stills to Animation
Making the Leap from Stills to Animation

Trouble is... it's a big move!

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8 Weeks with Blender - Low Poly
8 Weeks with Blender - Low Poly

In my ongoing column where I spend 8 weeks with Blender, the open source 3D app, I focus on the low poly style which is so popular in art, ads and animation.

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5 reasons why every digital artist must try calligraphy once
5 reasons why every digital artist must try calligraphy once

Here are five reasons why we feel that learning calligraphy can elevate the work of a digital artist.

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Is the Software Subscription Model Right for You?
Is the Software Subscription Model Right for You?

It's been quite some time since we've seen some software move over from perpetual license to a subscription model. While I'm still not completely sold on it, I have been wondering if other opinions have changed.

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8 Weeks with Blender: Modeling a Cup
8 Weeks with Blender: Modeling a Cup

Second column in the 8 weeks with Blender series where I model a cup in Blender, add materials and render.

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Not for You or Not Enough?
Not for You or Not Enough?

A good question to ask yourself when struggling in a different type of art process than what you're used to.

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8 Weeks with Blender: Introduction
8 Weeks with Blender: Introduction

Introduction to an 8 week column on discovering the open-source application Blender. Goal is to learn Blender, discover community members and sites and to share knowledge from others in the community. Assumes no knowledge of Blender.

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How to get your first job in CG - with Saddington Baynes
How to get your first job in CG - with Saddington Baynes

Want to work in the computer graphics industry? Here is some good advice from a company who knows the business up and down - Saddington Baynes.

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Fun Ways to Get Out of Artist's Block
Fun Ways to Get Out of Artist's Block

Experiencing artist's block? Well, here are some fun ways to get beyond it and perhaps open up new creative areas to explore.

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5 programs every game developer should know
5 programs every game developer should know

From Construct to 3DsMax, how many programs do you know?

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Five Paintings Done with No Paint
Five Paintings Done with No Paint

Utilizing unusual materials for painting is a great way to get out of your comfort zone and explore. Check out these 5 painting videos that show you can get creative with just about anything you have at hand.

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Studio head shares advice on how to contract as designer
Studio head shares advice on how to contract as designer

Hoagland: There's a world of opportunities beyond the Poser and DAZ Studio community if you just look for them.

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5 Captivating Live Painting Performances
5 Captivating Live Painting Performances

Staff Writer, Barbara Din, shares 5 inspirational and highly entertaining live painting performances. Would you dare try this yourself?

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5 Fun and Free Web-Based CG Apps
5 Fun and Free Web-Based CG Apps

Wouldn't you like to see some fun, free CG apps you can use to create something different, exciting, and stimulating? Here are 5 free apps you must check out!

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Displaying Articles 1 - 25 of 67
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