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No Man's Sky Goes Live This Week

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If you are at all interested in gaming you mostly likely are aware of the massive hype-thunder announcing the release this week of the indie game No Man's Sky. While this kind of push happens every year with a major AAA, it's not at all common for a game created in 3 years by a core 4-person team (Hello Games from Great Britain. Imagine the pressure they must be under trying to cope with the demands and expectations of hundreds of thousands of fans and critics.

After reading several reviews and watching many videos of gameplay, Hello Games and it's founders, Sean Murray and Grant Duncan, seem to have coped with the stress and delivered on their promises of a unique, exploration game with literally a quintillion planets to discover!

Sitting down to write the first lines of code five years ago, I had such a clear picture in my mind of an emotion I wanted you to feel. To wander around an alien planet, and to feel you had discovered it.

-Sean Murray

The success of No Man's Sky may well change the future of gaming. I know that sounds like a bit of hype itself, but there's no doubt that the massive success of NMS will open the door for small, focused game creation teams to succeed in a market that has been the exclusive domain of huge companies. Plus, NMS is a game based on a great idea, not simply a pastiche of something that has been done before. Rewarding original ideas is something I think the game world can truly benefit from.

You can learn more about No Man's Sky by watching the official trailer below and reading the FAQ provided by Hello Games. And, of course, you'll no doubt be reading waves of coverage everywhere.

I am very excited about No Man's Sky and plan to start playing the PC version this Friday, August 12, when it becomes available on Steam.


No Man's Sky FAQ

Description

No Man's Sky is a game about exploration and survival in an infinite procedurally generated galaxy.

History

No Man's Sky has been in our heads for a very long time. In fact, it has its roots in Sean Murray's experiences growing up on a ranch in the Australian outback. It was the true middle of nowhere, where if something went wrong you were told to just stay where you were and light a fire at an exact time every day, and hope that someone would find you. The night sky was filled with more stars than you've ever seen, and we've all thought that this is exactly where videogames would go, videogames that contained the whole universe, and you'd be able to visit it all. No Man's Sky takes that jump - it's the game we've always wanted to make.

Features

-A TRULY OPEN UNIVERSE If you can see it, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.

-EXPLORATION IS SEEING THINGS THAT NO-ONE ELSE HAS EVER SEEN BEFORE Every creature, geological formation, plant and spaceship is unique.

-SURVIVE ON A DANGEROUS FRONTIER You are alone and vulnerable, and will face threat everywhere, from deep space to thick forests, barren deserts to dark oceans.

-BUILD FOR AN EPIC JOURNEY Collect precious materials and trade them for better spacecraft and upgrades for your suit and equipment and prepare for your journey to the centre of the galaxy.

-A SHARED UNIVERSE Choose to share with other players your discoveries on a map of the galaxy. Strike out for unexplored frontiers or build your strengths in known space.

-65DAYSOFSTATIC SOUNDTRACK Our favourite band, 65daysofstatic, is producing a soundtrack album especially for No Man's Sky, which will be featured in the game as a procedurally generated soundscape.

Launch Trailer

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Hello Games, Indie Games, No Man's Sky
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