LEARN how to do more than just blur the background in DAZ Studio & IRAY with this depth of field tutorial.
The agreement between Maxon and NVIDIA facilitates scalable, intuitive, physically based rendering for 3D artists and designers
is now available. This remarkable rendering application can now be used with the very popular Rhino software. Architects, in particular, will be very pleased.
Wednesday, April 6th, report from the GPU Technology Conference. My last day at the conference and it was the climax of the conference for me personally.
From NVIDIA's YouTube channel comes a short video on their new rendering technology: Iray, an innovative new way of leveraging your GPU to render 3D scenes.
NVIDIA announced an open beta for their Iray for Maxon's Cinema 4D. Leveraging the scalability of the GPU, NVIDIA is changing the way we think of 3D rendering.
From Allegorithmic Case Study: "Substance Designer is the game industry's favorite texture creation tool and with Designworks enhancements including physically based rendering, Material Definition Language and a library of verified materials,Substance now offers high- end materials and visualizations for the design and manufacturing industries."
In the last several months, NVIDIA has released Iray plug-ins for Maya and 3ds Max. Our reviewer, modulok, takes a close look at the completely original Iray technology and how it works in a professional pipeline.
From Cassie Thibodeau's blog post at NVIDIA/Iray comes news of their new Iray plug-in for Maya.
NVIDIA has recently released their Iray plug-in for 3DS Max. They are using their own technology to shape and control sunlight for the new NVIDIA building which is due to be finished in 2 years. Writer Phil Miller in this Dec 2, 2015, blog post, gives us more detail on using Iray for their new building.
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